Nori
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00001 /* 00002 This file is part of Nori, a simple educational ray tracer 00003 00004 Copyright (c) 2012 by Wenzel Jakob and Steve Marschner. 00005 00006 Nori is free software; you can redistribute it and/or modify 00007 it under the terms of the GNU General Public License Version 3 00008 as published by the Free Software Foundation. 00009 00010 Nori is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with this program. If not, see <http://www.gnu.org/licenses/>. 00017 */ 00018 00019 #if !defined(__PROPLIST_H) 00020 #define __PROPLIST_H 00021 00022 #include <nori/color.h> 00023 #include <nori/transform.h> 00024 #include <boost/variant.hpp> 00025 #include <map> 00026 00027 NORI_NAMESPACE_BEGIN 00028 00029 /** 00030 * \brief This is a sssociative container used to supply the constructors 00031 * of \ref NoriObject subclasses with parameter information. 00032 */ 00033 class PropertyList { 00034 public: 00035 PropertyList() { } 00036 00037 /// Set a boolean property 00038 void setBoolean(const QString &name, const bool &value); 00039 00040 /// Get a boolean property, and throw an exception if it does not exist 00041 bool getBoolean(const QString &name) const; 00042 00043 /// Get a boolean property, and use a default value if it does not exist 00044 bool getBoolean(const QString &name, const bool &defaultValue) const; 00045 00046 /// Set an integer property 00047 void setInteger(const QString &name, const int &value); 00048 00049 /// Get an integer property, and throw an exception if it does not exist 00050 int getInteger(const QString &name) const; 00051 00052 /// Get am integer property, and use a default value if it does not exist 00053 int getInteger(const QString &name, const int &defaultValue) const; 00054 00055 /// Set a float property 00056 void setFloat(const QString &name, const float &value); 00057 00058 /// Get a float property, and throw an exception if it does not exist 00059 float getFloat(const QString &name) const; 00060 00061 /// Get a float property, and use a default value if it does not exist 00062 float getFloat(const QString &name, const float &defaultValue) const; 00063 00064 /// Set a string property 00065 void setString(const QString &name, const QString &value); 00066 00067 /// Get a string property, and throw an exception if it does not exist 00068 QString getString(const QString &name) const; 00069 00070 /// Get a string property, and use a default value if it does not exist 00071 QString getString(const QString &name, const QString &defaultValue) const; 00072 00073 /// Set a color property 00074 void setColor(const QString &name, const Color3f &value); 00075 00076 /// Get a color property, and throw an exception if it does not exist 00077 Color3f getColor(const QString &name) const; 00078 00079 /// Get a color property, and use a default value if it does not exist 00080 Color3f getColor(const QString &name, const Color3f &defaultValue) const; 00081 00082 /// Set a point property 00083 void setPoint(const QString &name, const Point3f &value); 00084 00085 /// Get a point property, and throw an exception if it does not exist 00086 Point3f getPoint(const QString &name) const; 00087 00088 /// Get a point property, and use a default value if it does not exist 00089 Point3f getPoint(const QString &name, const Point3f &defaultValue) const; 00090 00091 /// Set a vector property 00092 void setVector(const QString &name, const Vector3f &value); 00093 00094 /// Get a vector property, and throw an exception if it does not exist 00095 Vector3f getVector(const QString &name) const; 00096 00097 /// Get a vector property, and use a default value if it does not exist 00098 Vector3f getVector(const QString &name, const Vector3f &defaultValue) const; 00099 00100 /// Set a transform property 00101 void setTransform(const QString &name, const Transform &value); 00102 00103 /// Get a transform property, and throw an exception if it does not exist 00104 Transform getTransform(const QString &name) const; 00105 00106 /// Get a transform property, and use a default value if it does not exist 00107 Transform getTransform(const QString &name, const Transform &defaultValue) const; 00108 private: 00109 typedef boost::variant<bool, int, float, QString, 00110 Color3f, Point3f, Transform> Property; 00111 00112 std::map<QString, Property> m_properties; 00113 }; 00114 00115 NORI_NAMESPACE_END 00116 00117 #endif /* __PROPLIST_H */