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CUGL 3.0
Cornell University Game Library
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This is the complete list of members for cugl::AnimateSprite, including all inherited members.
_frameset | cugl::AnimateSprite | protected |
_uniform | cugl::AnimateSprite | protected |
_weights | cugl::AnimateSprite | protected |
alloc() | cugl::AnimateSprite | inlinestatic |
alloc(int start, int end, int repeat=1) | cugl::AnimateSprite | inlinestatic |
alloc(const std::vector< int > &frames) | cugl::AnimateSprite | inlinestatic |
alloc(const std::vector< int > &frames, const std::vector< float > &weights) | cugl::AnimateSprite | inlinestatic |
AnimateSprite() | cugl::AnimateSprite | inline |
attach(const std::shared_ptr< T > &obj) | cugl::AnimateSprite | inline |
dispose() | cugl::AnimateSprite | |
getFrame(float t) const | cugl::AnimateSprite | |
getSequence() const | cugl::AnimateSprite | inline |
getWeights() const | cugl::AnimateSprite | inline |
init() | cugl::AnimateSprite | inline |
init(int start, int end, int repeat=1) | cugl::AnimateSprite | |
init(const std::vector< int > &frames) | cugl::AnimateSprite | |
init(const std::vector< int > &frames, const std::vector< float > &weights) | cugl::AnimateSprite | |
isUniform() const | cugl::AnimateSprite | inline |
setSequence(const std::vector< int > &frames) | cugl::AnimateSprite | |
setSequence(const std::vector< int > &frames, const std::vector< float > &weights) | cugl::AnimateSprite | |
setUniform() | cugl::AnimateSprite | |
~AnimateSprite() | cugl::AnimateSprite | inline |