_alignment | cugl::scene2::FloatLayout | protected |
_entries | cugl::scene2::FloatLayout | protected |
_horizontal | cugl::scene2::FloatLayout | protected |
_priority | cugl::scene2::FloatLayout | protected |
add(const std::string key, const std::shared_ptr< JsonValue > &data) override | cugl::scene2::FloatLayout | virtual |
Alignment enum name | cugl::scene2::FloatLayout | |
alloc() | cugl::scene2::FloatLayout | inlinestatic |
allocWithData(const std::shared_ptr< JsonValue > &data) | cugl::scene2::FloatLayout | inlinestatic |
Anchor enum name | cugl::scene2::Layout | |
dispose() override | cugl::scene2::FloatLayout | virtual |
FloatLayout() | cugl::scene2::FloatLayout | |
getAlignment() const | cugl::scene2::FloatLayout | inline |
getAnchor(const std::string x_anchor, const std::string y_anchor) | cugl::scene2::Layout | static |
init() | cugl::scene2::Layout | inlinevirtual |
initWithData(const std::shared_ptr< JsonValue > &data) override | cugl::scene2::FloatLayout | virtual |
isHorizontal() const | cugl::scene2::FloatLayout | inline |
Layout() | cugl::scene2::Layout | inline |
layout(SceneNode *node) override | cugl::scene2::FloatLayout | virtual |
layoutHorizontal(SceneNode *node) | cugl::scene2::FloatLayout | protected |
layoutVertical(SceneNode *node) | cugl::scene2::FloatLayout | protected |
placeNode(SceneNode *node, Anchor anchor, const Rect bounds, const Vec2 offset) | cugl::scene2::Layout | static |
prioritize() | cugl::scene2::FloatLayout | protected |
reanchor(SceneNode *node, Anchor anchor) | cugl::scene2::Layout | static |
remove(const std::string key) override | cugl::scene2::FloatLayout | virtual |
setAlignment(Alignment value) | cugl::scene2::FloatLayout | inline |
setHorizontal(bool value) | cugl::scene2::FloatLayout | inline |
~FloatLayout() | cugl::scene2::FloatLayout | inline |
~Layout() | cugl::scene2::Layout | inline |