CUGL 2.3
Cornell University Game Library
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cugl::physics2::CapsuleObstacle Member List

This is the complete list of members for cugl::physics2::CapsuleObstacle, including all inherited members.

_angFactcugl::physics2::SimpleObstacleprotected
_angSnapcugl::physics2::SimpleObstacleprotected
_bodycugl::physics2::SimpleObstacleprotected
_bodyinfocugl::physics2::Obstacleprotected
_cap1cugl::physics2::CapsuleObstacleprotected
_cap2cugl::physics2::CapsuleObstacleprotected
_centercugl::physics2::CapsuleObstacleprotected
_corecugl::physics2::CapsuleObstacleprotected
_dcolorcugl::physics2::Obstacleprotected
_debugcugl::physics2::Obstacleprotected
_dimensioncugl::physics2::CapsuleObstacleprotected
_endscugl::physics2::CapsuleObstacleprotected
_fixturecugl::physics2::Obstacleprotected
_listenercugl::physics2::Obstacleprotected
_massdatacugl::physics2::Obstacleprotected
_masseffectcugl::physics2::Obstacleprotected
_orientcugl::physics2::CapsuleObstacleprotected
_posFactcugl::physics2::SimpleObstacleprotected
_posSnapcugl::physics2::SimpleObstacleprotected
_scenecugl::physics2::Obstacleprotected
_seamEpsiloncugl::physics2::CapsuleObstacleprotected
_shapecugl::physics2::CapsuleObstacleprotected
_tagcugl::physics2::Obstacleprotected
activatePhysics(b2World &world) overridecugl::physics2::SimpleObstaclevirtual
alloc()cugl::physics2::CapsuleObstacleinlinestatic
alloc(const Vec2 pos)cugl::physics2::CapsuleObstacleinlinestatic
alloc(const Vec2 pos, const Size size)cugl::physics2::CapsuleObstacleinlinestatic
alloc(const Vec2 pos, const Size size, poly2::Capsule shape)cugl::physics2::CapsuleObstacleinlinestatic
CapsuleObstacle(void)cugl::physics2::CapsuleObstacleinline
createFixtures() overridecugl::physics2::CapsuleObstaclevirtual
deactivatePhysics(b2World &world) overridecugl::physics2::SimpleObstaclevirtual
getAngle() const overridecugl::physics2::SimpleObstacleinlinevirtual
getAngleSnap()cugl::physics2::SimpleObstacleinline
getAngularDamping() const overridecugl::physics2::SimpleObstacleinlinevirtual
getAngularVelocity() const overridecugl::physics2::SimpleObstacleinlinevirtual
getBody() overridecugl::physics2::SimpleObstacleinlinevirtual
getBodyType() const overridecugl::physics2::SimpleObstacleinlinevirtual
getCentroid() const overridecugl::physics2::SimpleObstacleinlinevirtual
getDebugColor() constcugl::physics2::Obstacleinline
getDebugNode() constcugl::physics2::Obstacleinline
getDebugScene() constcugl::physics2::Obstacleinline
getDensity() constcugl::physics2::Obstacleinline
getDimension() constcugl::physics2::CapsuleObstacleinline
getFilterData() constcugl::physics2::Obstacleinline
getFriction() constcugl::physics2::Obstacleinline
getGravityScale() const overridecugl::physics2::SimpleObstacleinlinevirtual
getHeight() constcugl::physics2::CapsuleObstacleinline
getInertia() const overridecugl::physics2::SimpleObstacleinlinevirtual
getLinearDamping() const overridecugl::physics2::SimpleObstacleinlinevirtual
getLinearVelocity() const overridecugl::physics2::SimpleObstacleinlinevirtual
getListener() constcugl::physics2::Obstacleinline
getMass() const overridecugl::physics2::SimpleObstacleinlinevirtual
getName() constcugl::physics2::Obstacleinline
getPosition() const overridecugl::physics2::SimpleObstacleinlinevirtual
getPositionSnap()cugl::physics2::SimpleObstacleinline
getRestitution() constcugl::physics2::Obstacleinline
getSeamOffset() constcugl::physics2::CapsuleObstacleinline
getShape() constcugl::physics2::CapsuleObstacleinline
getVX() const overridecugl::physics2::SimpleObstacleinlinevirtual
getVY() const overridecugl::physics2::SimpleObstacleinlinevirtual
getWidth() constcugl::physics2::CapsuleObstacleinline
getX() const overridecugl::physics2::SimpleObstacleinlinevirtual
getY() const overridecugl::physics2::SimpleObstacleinlinevirtual
hasDebug()cugl::physics2::Obstacleinline
init() overridecugl::physics2::CapsuleObstacleinlinevirtual
init(const Vec2 pos) overridecugl::physics2::CapsuleObstacleinlinevirtual
init(const Vec2 pos, const Size size)cugl::physics2::CapsuleObstacleinlinevirtual
init(const Vec2 pos, const Size size, poly2::Capsule shape)cugl::physics2::CapsuleObstaclevirtual
isAwake() const overridecugl::physics2::SimpleObstacleinlinevirtual
isBullet() const overridecugl::physics2::SimpleObstacleinlinevirtual
isDirty() constcugl::physics2::Obstacleinline
isEnabled() const overridecugl::physics2::SimpleObstacleinlinevirtual
isFixedRotation() const overridecugl::physics2::SimpleObstacleinlinevirtual
isRemoved() constcugl::physics2::Obstacleinline
isSensor() constcugl::physics2::Obstacleinline
isSleepingAllowed() const overridecugl::physics2::SimpleObstacleinlinevirtual
markDirty(bool value)cugl::physics2::Obstacleinline
markRemoved(bool value)cugl::physics2::Obstacleinline
Obstacle(void)cugl::physics2::Obstacle
releaseFixtures() overridecugl::physics2::CapsuleObstaclevirtual
resetDebug() overridecugl::physics2::CapsuleObstacleprotectedvirtual
resetMass() overridecugl::physics2::SimpleObstacleinlinevirtual
resize(const Size size)cugl::physics2::CapsuleObstacleprotected
setAngle(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setAngleSnap(unsigned int snap)cugl::physics2::SimpleObstacleinline
setAngularDamping(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setAngularVelocity(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setAwake(bool value) overridecugl::physics2::SimpleObstacleinlinevirtual
setBodyState(const b2Body &body)cugl::physics2::Obstacle
setBodyType(b2BodyType value) overridecugl::physics2::SimpleObstacleinlinevirtual
setBullet(bool value) overridecugl::physics2::SimpleObstacleinlinevirtual
setCentroid(const Vec2 value) overridecugl::physics2::SimpleObstacleinlinevirtual
setCentroid(float x, float y) overridecugl::physics2::SimpleObstacleinlinevirtual
setDebugColor(Color4 color)cugl::physics2::Obstaclevirtual
setDebugScene(const std::shared_ptr< scene2::SceneNode > &node)cugl::physics2::Obstaclevirtual
setDensity(float value) overridecugl::physics2::CapsuleObstaclevirtual
setDimension(const Size value)cugl::physics2::CapsuleObstacleinline
setDimension(float width, float height)cugl::physics2::CapsuleObstacleinline
setEnabled(bool value) overridecugl::physics2::SimpleObstacleinlinevirtual
setFilterData(b2Filter value) overridecugl::physics2::SimpleObstaclevirtual
setFixedRotation(bool value) overridecugl::physics2::SimpleObstacleinlinevirtual
setFriction(float value) overridecugl::physics2::SimpleObstaclevirtual
setGravityScale(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setHeight(float value)cugl::physics2::CapsuleObstacleinline
setInertia(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setLinearDamping(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setLinearVelocity(const Vec2 value) overridecugl::physics2::SimpleObstacleinlinevirtual
setLinearVelocity(float x, float y) overridecugl::physics2::SimpleObstacleinlinevirtual
setListener(const std::function< void(Obstacle *obstacle)> &listener)cugl::physics2::Obstacleinline
setMass(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setName(std::string value)cugl::physics2::Obstacleinline
setPosition(const Vec2 value) overridecugl::physics2::SimpleObstacleinlinevirtual
setPosition(float x, float y) overridecugl::physics2::SimpleObstacleinlinevirtual
setPositionSnap(unsigned int snap)cugl::physics2::SimpleObstacleinline
setRestitution(float value) overridecugl::physics2::SimpleObstaclevirtual
setSeamOffset(float value)cugl::physics2::CapsuleObstacle
setSensor(bool value) overridecugl::physics2::SimpleObstaclevirtual
setShape(poly2::Capsule value)cugl::physics2::CapsuleObstacle
setSleepingAllowed(bool value) overridecugl::physics2::SimpleObstacleinlinevirtual
setVX(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setVY(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setWidth(float value)cugl::physics2::CapsuleObstacleinline
setX(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setY(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
SimpleObstacle()cugl::physics2::SimpleObstacleinline
toString() constcugl::physics2::Obstacle
update(float delta) overridecugl::physics2::SimpleObstaclevirtual
updateDebug() overridecugl::physics2::SimpleObstacleprotectedvirtual
~CapsuleObstacle()cugl::physics2::CapsuleObstacleinlinevirtual
~Obstacle()cugl::physics2::Obstaclevirtual
~SimpleObstacle()cugl::physics2::SimpleObstacleinlinevirtual