CUGL 2.3
Cornell University Game Library
|
This is the complete list of members for cugl::Scissor, including all inherited members.
alloc(const Size size, float fringe=0.5) | cugl::Scissor | inlinestatic |
alloc(const Rect rect, float fringe=0.5) | cugl::Scissor | inlinestatic |
alloc(const Size size, const Affine2 &aff, float fringe=0.5) | cugl::Scissor | inlinestatic |
alloc(const Rect rect, const Affine2 &aff, float fringe=0.5) | cugl::Scissor | inlinestatic |
alloc(const Size size, const Mat4 &mat, float fringe=0.5) | cugl::Scissor | inlinestatic |
alloc(const Rect rect, const Mat4 &mat, float fringe=0.5) | cugl::Scissor | inlinestatic |
alloc(const std::shared_ptr< Scissor > &mask) | cugl::Scissor | inlinestatic |
dispose() | cugl::Scissor | |
getBounds() const | cugl::Scissor | inline |
getComponents(float *array) const | cugl::Scissor | |
getData(float *array) const | cugl::Scissor | |
getFringe() const | cugl::Scissor | inline |
getIntersection(const Scissor &mask) const | cugl::Scissor | |
getIntersection(const std::shared_ptr< Scissor > &mask) const | cugl::Scissor | |
getTransform() const | cugl::Scissor | inline |
init(const Size size, float fringe=0.5) | cugl::Scissor | inline |
init(const Rect rect, float fringe=0.5) | cugl::Scissor | |
init(const Size size, const Affine2 &aff, float fringe=0.5) | cugl::Scissor | inline |
init(const Rect rect, const Affine2 &aff, float fringe=0.5) | cugl::Scissor | |
init(const Size size, const Mat4 &mat, float fringe=0.5) | cugl::Scissor | inline |
init(const Rect rect, const Mat4 &mat, float fringe=0.5) | cugl::Scissor | |
init(const std::shared_ptr< Scissor > &mask) | cugl::Scissor | |
intersect(const Scissor &mask) | cugl::Scissor | |
intersect(const std::shared_ptr< Scissor > &mask) | cugl::Scissor | inline |
multiply(const Mat4 &mat) | cugl::Scissor | inline |
multiply(const Affine2 &aff) | cugl::Scissor | inline |
operator std::string() const | cugl::Scissor | inline |
operator*(const Mat4 &mat) const | cugl::Scissor | inline |
operator*(const Affine2 &aff) const | cugl::Scissor | inline |
operator*=(const Mat4 &mat) | cugl::Scissor | |
operator*=(const Affine2 &aff) | cugl::Scissor | |
operator=(const Scissor &mask) | cugl::Scissor | inline |
operator=(Scissor &&mask) | cugl::Scissor | inline |
operator=(const Rect rect) | cugl::Scissor | inline |
rotate(float angle) | cugl::Scissor | |
scale(float value) | cugl::Scissor | |
scale(const Vec2 s) | cugl::Scissor | |
scale(float sx, float sy) | cugl::Scissor | inline |
Scissor() | cugl::Scissor | |
Scissor(const Scissor &mask) | cugl::Scissor | inline |
Scissor(Scissor &&mask) | cugl::Scissor | |
set(const Scissor &mask) | cugl::Scissor | |
set(const std::shared_ptr< Scissor > &mask) | cugl::Scissor | inline |
set(const Rect rect, float fringe=0.5) | cugl::Scissor | |
set(const Rect rect, const Affine2 &aff, float fringe=0.5) | cugl::Scissor | |
set(const Rect rect, const Mat4 &mat, float fringe=0.5) | cugl::Scissor | |
setBounds(const Rect bounds) | cugl::Scissor | |
setFringe(float fringe) | cugl::Scissor | inline |
setTransform(const Affine2 &transform) | cugl::Scissor | |
setTransform(const Mat4 &transform) | cugl::Scissor | |
setZero() | cugl::Scissor | |
toString(bool verbose=false) const | cugl::Scissor | |
translate(const Vec2 t) | cugl::Scissor | |
translate(float tx, float ty) | cugl::Scissor | inline |
~Scissor() | cugl::Scissor | inline |