Lectures
Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.
14. Level Design
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After several programming lessons, it is time to return to design. With alpha release around the corner, we need to talk about how we do proper level design. Details › |
March 20, 2023 | slides | no demos |
13. Multithreading
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Most of you will write your games using a single thread of execution. But sometimes performance constraints demand we add another thread. This is not as hard as you think it is. Details › |
March 8, 2023 | slides | no demos |
12. Game Audio
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Simple audio in CUGL is pretty straight forward if you look at the code demos. But as we show in this lecture, CUGL is capable of so much more, provided that you understand how game audio works. Details › |
March 6, 2023 | slides | no demos |
11. Mobile Networking
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Game networking is a complicated topic. But as we show in this lecture, it is possible in this course provided that you have the proper scope, and the proper support libraries. Details › |
February 24, 2023 | slides | no demos |
10. Graphics Pipeline
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Everyone loves custom shaders. But how do you integrate them into CUGL and how do you get data to the shader. In this lecture we talk about how graphics works in CUGL and how you can extend it to produce cool effects. Details › |
February 22, 2023 | slides | demos |