Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Apr. 28. Gamefeel Critique
Before you present your final in-class build of your game, it is time to take a deeper look at your game feel (or juice). What needs polish to make your game feel more satisfying? More › |
April 28, 2023 | Upson 142 | CRITIQUE |
Apr. 26. Revision Workshop
This is the final discussion class of the course. You can use it to work on what every you want. You can work on documents, or your project. But we expect you to be present working. More › |
April 26, 2023 | Phillips/Snee | ENGRC |
Apr. 26. Analytic Instrumentation
Now that you know what game analytics is, it is time to think about how you can implement it in your game. While it does reuquire some significant work, it is more feasible than you think it is. You just need a server with a SQL database on it. More › |
April 26, 2023 | Upson 142 | LECTURE |
Apr. 24. Game Analytics
We used to have a classed called CS/INFO 4154: Analytic-Driven Game Design. The loss of this course was a big blow, as this is really the direction of modern game design. In this lecture we try to touch on some of the topics covered by that course. More › |
April 24, 2023 | Upson 142 | LECTURE |
Apr. 21. Closed Beta Release
Today’s class is the final day of the closed beta release. See the instructions for the presentation sechedule. More › |
April 21, 2023 | Upson 142 | DELIVERABLE |