CUGL Bug Patches

CUGL is continually a work in progress. Every time we work on a lecture we either find some issue, or some way in which the engine can be improved. While we try to feature lock the engine at the start of the semester, that is not always possible.

Below are several patches for CUGL classes. For each file you should simple copy it to the correct directory. Source code files replace the appropriate file in cugl/lib. Header files replace the appropriate file in cugl/include/cugl.

Patch 2.1.1 (February 23, 2022)

Patch 2.1.2 (February 28, 2022)

Patch 2.1.3 (March 15, 2022)

This patch fixes two bugs that effected games with large network payloads. This included games that needed to split up packets, or needed packets larger than 255 bytes.

Patch 2.1.4 (April 17, 2022)

This patch fixes two bugs that were discovered by groups during Alpha release.

Patch 2.1.5 (April 29, 2022)

This patch fixes some network bugs that could cause NAT punch through to fail. The problem was an error message that was not correctly categorized (preventing the recovery code from executing). This fix is courtesy of Jude Javillo.