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include
cugl
scene2
cu_scene2.h
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//
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// cu_2d.h
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// Cornell University Game Library (CUGL)
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//
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// This header provides access to all of the publicly accessible elements of this package.
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//
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// CUGL MIT License:
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Author: Walker White
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// Version: 8/29/16
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#ifndef __CU_SCENE_2_PKG_H__
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#define __CU_SCENE_2_PKG_H__
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#include "CUScene2.h"
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#include "CUScene2Texture.h"
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#include "graph/CUSceneNode.h"
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#include "graph/CUTexturedNode.h"
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#include "graph/CUPolygonNode.h"
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#include "graph/CUWireNode.h"
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#include "graph/CUPathNode.h"
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#include "graph/CUSpriteNode.h"
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#include "graph/CUOrderedNode.h"
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#include "graph/CUCanvasNode.h"
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#include "ui/CUButton.h"
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#include "ui/CULabel.h"
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#include "ui/CUProgressBar.h"
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#include "ui/CUSlider.h"
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#include "ui/CUNinePatch.h"
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#include "ui/CUTextField.h"
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#include "ui/CUScrollPane.h"
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// And sublibraries
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#include "layout/cu_layout.h"
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#endif
/* __CU_SCENE_2_PKG_H__ */
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