_connect | cugl::physics2::ObstacleSelector | protected |
_controller | cugl::physics2::ObstacleSelector | protected |
_dcolor | cugl::physics2::ObstacleSelector | protected |
_dvisible | cugl::physics2::ObstacleSelector | protected |
_force | cugl::physics2::ObstacleSelector | protected |
_ground | cugl::physics2::ObstacleSelector | protected |
_hatch | cugl::physics2::ObstacleSelector | protected |
_jointDef | cugl::physics2::ObstacleSelector | protected |
_mouseJoint | cugl::physics2::ObstacleSelector | protected |
_position | cugl::physics2::ObstacleSelector | protected |
_scene | cugl::physics2::ObstacleSelector | protected |
_selection | cugl::physics2::ObstacleSelector | protected |
_size | cugl::physics2::ObstacleSelector | protected |
alloc(const std::shared_ptr< ObstacleWorld > &world) | cugl::physics2::ObstacleSelector | inlinestatic |
alloc(const std::shared_ptr< ObstacleWorld > &world, const Size mouseSize) | cugl::physics2::ObstacleSelector | inlinestatic |
deselect() | cugl::physics2::ObstacleSelector | |
dispose() | cugl::physics2::ObstacleSelector | |
getDamping() const | cugl::physics2::ObstacleSelector | inline |
getDebugColor() const | cugl::physics2::ObstacleSelector | inline |
getDebugScene() const | cugl::physics2::ObstacleSelector | inline |
getForce() const | cugl::physics2::ObstacleSelector | inline |
getMouseSize() const | cugl::physics2::ObstacleSelector | inline |
getObstacle() | cugl::physics2::ObstacleSelector | |
getPosition() | cugl::physics2::ObstacleSelector | inline |
getStiffness() const | cugl::physics2::ObstacleSelector | inline |
hasDebug() | cugl::physics2::ObstacleSelector | inline |
init(const std::shared_ptr< ObstacleWorld > &world) | cugl::physics2::ObstacleSelector | inline |
init(const std::shared_ptr< ObstacleWorld > &world, const Size mouseSize) | cugl::physics2::ObstacleSelector | |
isSelected() const | cugl::physics2::ObstacleSelector | inline |
isVisible() | cugl::physics2::ObstacleSelector | inline |
ObstacleSelector() | cugl::physics2::ObstacleSelector | inline |
onQuery(b2Fixture *fixture) | cugl::physics2::ObstacleSelector | |
resetDebug() | cugl::physics2::ObstacleSelector | protected |
select() | cugl::physics2::ObstacleSelector | |
setDamping(float ratio) | cugl::physics2::ObstacleSelector | inline |
setDebugColor(Color4 color) | cugl::physics2::ObstacleSelector | inline |
setDebugScene(const std::shared_ptr< scene2::SceneNode > &node) | cugl::physics2::ObstacleSelector | |
setForce(float force) | cugl::physics2::ObstacleSelector | inline |
setMouseSize(const Size size) | cugl::physics2::ObstacleSelector | inline |
setPosition(float x, float y) | cugl::physics2::ObstacleSelector | |
setPosition(const Vec2 pos) | cugl::physics2::ObstacleSelector | inline |
setStiffness(float stiffness) | cugl::physics2::ObstacleSelector | inline |
setVisible(bool flag) | cugl::physics2::ObstacleSelector | inline |
updateDebug() | cugl::physics2::ObstacleSelector | protected |
updateTarget(Obstacle *obstacle) | cugl::physics2::ObstacleSelector | protected |
~ObstacleSelector() | cugl::physics2::ObstacleSelector | inline |