CUGL 2.1
Cornell University Game Library
cugl::NetworkConnection Member List

This is the complete list of members for cugl::NetworkConnection, including all inherited members.

alloc(ConnectionConfig config)cugl::NetworkConnectioninlinestatic
alloc(ConnectionConfig config, const std::string roomID)cugl::NetworkConnectioninlinestatic
dispose()cugl::NetworkConnection
getDebug() constcugl::NetworkConnectioninline
getNumPlayers() constcugl::NetworkConnectioninline
getPlayerID() constcugl::NetworkConnectioninline
getRoomID() constcugl::NetworkConnectioninline
getStatus()cugl::NetworkConnection
getTotalPlayers() constcugl::NetworkConnectioninline
init(ConnectionConfig config)cugl::NetworkConnection
init(ConnectionConfig config, const std::string roomID)cugl::NetworkConnection
isPlayerActive(uint8_t playerID)cugl::NetworkConnectioninline
NetStatus enum namecugl::NetworkConnection
NetworkConnection()cugl::NetworkConnection
receive(const std::function< void(const std::vector< uint8_t > &)> &dispatcher)cugl::NetworkConnection
send(const std::vector< uint8_t > &msg)cugl::NetworkConnection
sendOnlyToHost(const std::vector< uint8_t > &msg)cugl::NetworkConnection
setDebug(bool value)cugl::NetworkConnectioninline
startGame()cugl::NetworkConnection
~NetworkConnection()cugl::NetworkConnection