CUGL 2.1
Cornell University Game Library
cugl
NetworkConnection
cugl::NetworkConnection Member List
This is the complete list of members for
cugl::NetworkConnection
, including all inherited members.
alloc
(ConnectionConfig config)
cugl::NetworkConnection
inline
static
alloc
(ConnectionConfig config, const std::string roomID)
cugl::NetworkConnection
inline
static
dispose
()
cugl::NetworkConnection
getDebug
() const
cugl::NetworkConnection
inline
getNumPlayers
() const
cugl::NetworkConnection
inline
getPlayerID
() const
cugl::NetworkConnection
inline
getRoomID
() const
cugl::NetworkConnection
inline
getStatus
()
cugl::NetworkConnection
getTotalPlayers
() const
cugl::NetworkConnection
inline
init
(ConnectionConfig config)
cugl::NetworkConnection
init
(ConnectionConfig config, const std::string roomID)
cugl::NetworkConnection
isPlayerActive
(uint8_t playerID)
cugl::NetworkConnection
inline
NetStatus
enum name
cugl::NetworkConnection
NetworkConnection
()
cugl::NetworkConnection
receive
(const std::function< void(const std::vector< uint8_t > &)> &dispatcher)
cugl::NetworkConnection
send
(const std::vector< uint8_t > &msg)
cugl::NetworkConnection
sendOnlyToHost
(const std::vector< uint8_t > &msg)
cugl::NetworkConnection
setDebug
(bool value)
cugl::NetworkConnection
inline
startGame
()
cugl::NetworkConnection
~NetworkConnection
()
cugl::NetworkConnection
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