Game Audio
Simple audio in CUGL is pretty straight forward if you look at the code demos. But as we show in this lecture, CUGL is capable of so much more, provided that you understand how game audio works.
A large part of game audio is just understanding Linear PCM, the primary representation of digital audio. Once you understand that, you can see how to use effects, mixers, and sequencers to build up a DSP graph for processing your audio.
March 7, 2022 | slides | no demos |