Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located: Zoom or in person. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Apr. 29. Gamefeel Critique

Gamefeel Critique

Before you present your final in-class build of your game, it is time to take a deeper look at your game feel (or juice). What needs polish to make your game feel more satisfying?    More ›

April 29, 2022 Upson 142 CRITIQUE

Apr. 27. App Store Workshop

App Store Workshop

This session is to give you time to work on the very lost document. We recommend that you spend this time on the icon and keywords, as these take the longest.    More ›

April 27, 2022 Phillips 203 ENGRC

Apr. 27. Analytic Instrumentation

Analytic Instrumentation

Now that you know what game analytics is, it is time to think about how you can implement it in your game. While it does reuquire some significant work, it is more feasible than you think it is. You just need a server with a SQL database on it.    More ›

April 27, 2022 Upson 142 LECTURE

Apr. 25. Game Analytics

Game Analytics

We used to have a classed called CS/INFO 4154: Analytic-Driven Game Design. The loss of this course was a big blow, as this is really the direction of modern game design. In this lecture we try to touch on some of the topics covered by that course.    More ›

April 25, 2022 Upson 142 LECTURE

Apr. 22. Closed Beta Release

Closed Beta Release

Today’s class is the final day of the closed beta release. See the instructions for the presentation sechedule.    More ›

April 22, 2022 Upson 142 DELIVERABLE