Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located: Zoom or in person. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Apr. 29. Gamefeel Critique
Before you present your final in-class build of your game, it is time to take a deeper look at your game feel (or juice). What needs polish to make your game feel more satisfying? More › |
April 29, 2022 | Upson 142 | CRITIQUE |
Apr. 27. App Store Workshop
This session is to give you time to work on the very lost document. We recommend that you spend this time on the icon and keywords, as these take the longest. More › |
April 27, 2022 | Phillips 203 | ENGRC |
Apr. 27. Analytic Instrumentation
Now that you know what game analytics is, it is time to think about how you can implement it in your game. While it does reuquire some significant work, it is more feasible than you think it is. You just need a server with a SQL database on it. More › |
April 27, 2022 | Upson 142 | LECTURE |
Apr. 25. Game Analytics
We used to have a classed called CS/INFO 4154: Analytic-Driven Game Design. The loss of this course was a big blow, as this is really the direction of modern game design. In this lecture we try to touch on some of the topics covered by that course. More › |
April 25, 2022 | Upson 142 | LECTURE |
Apr. 22. Closed Beta Release
Today’s class is the final day of the closed beta release. See the instructions for the presentation sechedule. More › |
April 22, 2022 | Upson 142 | DELIVERABLE |