Thumbnail |
Game Title |
Description |
Creators |
Award |
|
Windmill Man Adventures |
Features Bloom effect post-processing, terrain
deformed by mine explosions, procedually textured terrain, and gaussian
blur underwater. |
Don Holden, Yi Xu |
Top Prize! |
|
Ming the Merciless |
Shoot a giant floating head suspended in midair.
Features chromatic dispersion of refracted light, a spring-mass water
system, and flaming torch es. |
Brad Mancke, Seth Katzman |
Technical Achievement |
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Happy Ball |
Explore your environment with a bouncy ball. The
ball deforms with a squash-and-stretch animation, and the game effects
include collisions with other bouncy balls, collisions with the
branches of a weeping willow, dynamically deformable normal maps, and a
spring-mass water system. |
Jeffrey Peng, Sally Huang |
Honorable Mention |
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Cyber Monster Truck |
Drive a monster truck along an infinite cylinder
in space, avoiding obstacles as you go. Complete with tons of particles
flying around, spring-mass particles, and Level of Detail texture and
normal maps. |
Alex Chao, Dmitri Beskrovny |
Honorable Mention |
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Space Battle |
Blow up planets and asteroids with your ship in
outer space. Features pretty particle effects, dynamicly generated
global forces, a refraction shader, and a twinkling star field. |
Daniel Lepage, Elie Shin |
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Racing |
Race your smoke-spewing car around a course.
Features water reflections and splashing, camera-induced transparency
of foreground objects blocking the car, and rigid body dynamics for the
car. |
Calen Pennington, Greg Soltis |
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Smoke Ball |
Consume objects with your smoke ball to grow in
size, a la Katamari Damacy. Grow large enough to consume the giant
Christmas tree to win! Features a smoke ball that leaves smoke trails,
objects that disinegrate into particles when consumed, and view frustum
culling to handle the huge number of triangles in the scene. |
David Bromberg, Jessica Frank |
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Naval Battle |
Command your ships in a tactical naval
simulation. Features procedurally generated terrain, water reflections,
ship wakes, and particle explosions. |
Jing Hu, Sascha Adler |
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Castle |
Features bump-mapped water, water reflections, a
volcano, and ambient occlusion. |
Dmitriy Komin, Warren Wilson |
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Megaman |
Make Megaman run, jump, dash, and shoot!
Features procedurally textured terrain and an animated Megaman that you
can move around the map. |
Gordon Szebenyi, Yi Wei |
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|
Procedural City |
Fly your ship around a randomly generated
cityscape. Features procedurally generated buildings. |
Yu Tak Ting, Vikram Nerurkar |
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Lava Pit |
Explore a lava pit. Features Perlin-noise
textured brushed metal, and a spring-mass lava. |
Chris John, Dora Fraeman |
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Pacman Maze |
Find and kill Pacman's nemesis, the ghost!
Except this time, Pacman can shoot fireballs. |
Seidel Lopez |