_anchor | cugl::scene2::SceneNode | protected |
_angle | cugl::scene2::SceneNode | protected |
_background | cugl::scene2::ProgressBar | protected |
_begincap | cugl::scene2::ProgressBar | protected |
_childOffset | cugl::scene2::SceneNode | protected |
_children | cugl::scene2::SceneNode | protected |
_combined | cugl::scene2::SceneNode | protected |
_contentSize | cugl::scene2::SceneNode | protected |
_finalcap | cugl::scene2::ProgressBar | protected |
_foreground | cugl::scene2::ProgressBar | protected |
_foresize | cugl::scene2::ProgressBar | protected |
_graph | cugl::scene2::SceneNode | protected |
_hashOfName | cugl::scene2::SceneNode | protected |
_hasParentColor | cugl::scene2::SceneNode | protected |
_isVisible | cugl::scene2::SceneNode | protected |
_json | cugl::scene2::SceneNode | protected |
_layout | cugl::scene2::SceneNode | protected |
_name | cugl::scene2::SceneNode | protected |
_parent | cugl::scene2::SceneNode | protected |
_position | cugl::scene2::SceneNode | protected |
_progress | cugl::scene2::ProgressBar | protected |
_scale | cugl::scene2::SceneNode | protected |
_scissor | cugl::scene2::SceneNode | protected |
_tag | cugl::scene2::SceneNode | protected |
_tintColor | cugl::scene2::SceneNode | protected |
_transform | cugl::scene2::SceneNode | protected |
_useTransform | cugl::scene2::SceneNode | protected |
_zDirty | cugl::scene2::SceneNode | protected |
_zOrder | cugl::scene2::SceneNode | protected |
addChild(std::shared_ptr< SceneNode > child) | cugl::scene2::SceneNode | inline |
addChild(const std::shared_ptr< SceneNode > &child, int zval) | cugl::scene2::SceneNode | virtual |
addChildWithName(const std::shared_ptr< SceneNode > &child, const std::string &name) | cugl::scene2::SceneNode | inline |
addChildWithName(const std::shared_ptr< SceneNode > &child, const std::string &name, int zval) | cugl::scene2::SceneNode | inline |
addChildWithTag(const std::shared_ptr< SceneNode > &child, unsigned int tag) | cugl::scene2::SceneNode | inline |
addChildWithTag(const std::shared_ptr< SceneNode > &child, unsigned int tag, int zval) | cugl::scene2::SceneNode | inline |
alloc(const Size size) | cugl::scene2::ProgressBar | inlinestatic |
alloc(const std::shared_ptr< Texture > &background) | cugl::scene2::ProgressBar | inlinestatic |
alloc(const std::shared_ptr< Texture > &background, const Size size) | cugl::scene2::ProgressBar | inlinestatic |
alloc(const std::shared_ptr< Texture > &background, const std::shared_ptr< Texture > &foreground) | cugl::scene2::ProgressBar | inlinestatic |
alloc(const std::shared_ptr< Texture > &background, const std::shared_ptr< Texture > &foreground, const Size size) | cugl::scene2::ProgressBar | inlinestatic |
cugl::scene2::SceneNode::alloc() | cugl::scene2::SceneNode | inlinestatic |
allocWithBounds(const Size size) | cugl::scene2::SceneNode | inlinestatic |
allocWithBounds(float width, float height) | cugl::scene2::SceneNode | inlinestatic |
allocWithBounds(const Rect rect) | cugl::scene2::SceneNode | inlinestatic |
allocWithBounds(float x, float y, float width, float height) | cugl::scene2::SceneNode | inlinestatic |
allocWithCaps(const std::shared_ptr< Texture > &background, const std::shared_ptr< Texture > &foreground, const std::shared_ptr< Texture > &beginCap, const std::shared_ptr< Texture > &finalCap) | cugl::scene2::ProgressBar | inlinestatic |
allocWithCaps(const std::shared_ptr< Texture > &background, const std::shared_ptr< Texture > &foreground, const std::shared_ptr< Texture > &beginCap, const std::shared_ptr< Texture > &finalCap, const Size size) | cugl::scene2::ProgressBar | inlinestatic |
allocWithData(const Scene2Loader *loader, const std::shared_ptr< JsonValue > &data) | cugl::scene2::ProgressBar | inlinestatic |
allocWithPosition(const Vec2 pos) | cugl::scene2::SceneNode | inlinestatic |
allocWithPosition(float x, float y) | cugl::scene2::SceneNode | inlinestatic |
chooseAlternateTransform(bool active) | cugl::scene2::SceneNode | inline |
copy(SceneNode *dst) | cugl::scene2::SceneNode | virtual |
dispose() override | cugl::scene2::ProgressBar | virtual |
doLayout() | cugl::scene2::SceneNode | virtual |
draw(const std::shared_ptr< SpriteBatch > &batch, const Mat4 &transform, Color4 tint) | cugl::scene2::SceneNode | inlinevirtual |
getAbsoluteColor() | cugl::scene2::SceneNode | |
getAlternateTransform() | cugl::scene2::SceneNode | inline |
getAnchor() const | cugl::scene2::SceneNode | inline |
getAnchorInPixels() | cugl::scene2::SceneNode | inline |
getAngle() | cugl::scene2::SceneNode | inline |
getBackgroundColor() const | cugl::scene2::ProgressBar | inline |
getBoundingBox() const | cugl::scene2::SceneNode | inline |
getChild(unsigned int pos) | cugl::scene2::SceneNode | |
getChild(unsigned int pos) const | cugl::scene2::SceneNode | |
getChild(unsigned int pos) const | cugl::scene2::SceneNode | inline |
getChildByName(const std::string name) const | cugl::scene2::SceneNode | |
getChildByName(const std::string name) const | cugl::scene2::SceneNode | inline |
getChildByTag(unsigned int tag) const | cugl::scene2::SceneNode | |
getChildByTag(unsigned int tag) const | cugl::scene2::SceneNode | inline |
getChildCount() const | cugl::scene2::SceneNode | inline |
getChildren() | cugl::scene2::SceneNode | inline |
getChildren() const | cugl::scene2::SceneNode | inline |
getColor() const | cugl::scene2::SceneNode | inline |
getContentHeight() const | cugl::scene2::SceneNode | inline |
getContentSize() const | cugl::scene2::SceneNode | inline |
getContentWidth() const | cugl::scene2::SceneNode | inline |
getForegroundColor() const | cugl::scene2::ProgressBar | inline |
getHeight() const | cugl::scene2::SceneNode | inline |
getLayout() const | cugl::scene2::SceneNode | inline |
getName() const | cugl::scene2::SceneNode | inline |
getNodeToParentTransform() const | cugl::scene2::SceneNode | inline |
getNodeToWorldTransform() const | cugl::scene2::SceneNode | |
getParent() | cugl::scene2::SceneNode | inline |
getParent() const | cugl::scene2::SceneNode | inline |
getParentToNodeTransform() const | cugl::scene2::SceneNode | inline |
getPosition() const | cugl::scene2::SceneNode | inline |
getPositionX(void) const | cugl::scene2::SceneNode | inline |
getPositionY(void) const | cugl::scene2::SceneNode | inline |
getProgress() const | cugl::scene2::ProgressBar | inline |
getScale() const | cugl::scene2::SceneNode | inline |
getScaleX() const | cugl::scene2::SceneNode | inline |
getScaleY() const | cugl::scene2::SceneNode | inline |
getScene() | cugl::scene2::SceneNode | inline |
getScene() const | cugl::scene2::SceneNode | inline |
getScissor() const | cugl::scene2::SceneNode | inline |
getSize() const | cugl::scene2::SceneNode | |
getTag() const | cugl::scene2::SceneNode | inline |
getWidth() const | cugl::scene2::SceneNode | inline |
getWorldPosition() const | cugl::scene2::SceneNode | inline |
getWorldToNodeTransform() const | cugl::scene2::SceneNode | inline |
getZOrder() const | cugl::scene2::SceneNode | inline |
hasRelativeColor() | cugl::scene2::SceneNode | inline |
init() override | cugl::scene2::ProgressBar | inlinevirtual |
init(const Size size) | cugl::scene2::ProgressBar | inline |
init(const std::shared_ptr< Texture > &background) | cugl::scene2::ProgressBar | inline |
init(const std::shared_ptr< Texture > &background, const Size size) | cugl::scene2::ProgressBar | inline |
init(const std::shared_ptr< Texture > &background, const std::shared_ptr< Texture > &foreground) | cugl::scene2::ProgressBar | inline |
init(const std::shared_ptr< Texture > &background, const std::shared_ptr< Texture > &foreground, const Size size) | cugl::scene2::ProgressBar | inline |
initWithBounds(const Size size) | cugl::scene2::SceneNode | virtual |
initWithBounds(float width, float height) | cugl::scene2::SceneNode | inline |
initWithBounds(const Rect rect) | cugl::scene2::SceneNode | virtual |
initWithBounds(float x, float y, float width, float height) | cugl::scene2::SceneNode | inline |
initWithCaps(const std::shared_ptr< Texture > &background, const std::shared_ptr< Texture > &foreground, const std::shared_ptr< Texture > &beginCap, const std::shared_ptr< Texture > &finalCap) | cugl::scene2::ProgressBar | |
initWithCaps(const std::shared_ptr< Texture > &background, const std::shared_ptr< Texture > &foreground, const std::shared_ptr< Texture > &beginCap, const std::shared_ptr< Texture > &finalCap, const Size size) | cugl::scene2::ProgressBar | |
initWithData(const Scene2Loader *loader, const std::shared_ptr< JsonValue > &data) override | cugl::scene2::ProgressBar | virtual |
initWithPosition(const Vec2 pos) | cugl::scene2::SceneNode | virtual |
initWithPosition(float x, float y) | cugl::scene2::SceneNode | inline |
isVisible() const | cugl::scene2::SceneNode | inline |
isZDirty() const | cugl::scene2::SceneNode | inline |
nodeToParentCoords(const Vec2 nodePoint) const | cugl::scene2::SceneNode | inline |
nodeToScreenCoords(const Vec2 nodePoint) const | cugl::scene2::SceneNode | |
nodeToWorldCoords(const Vec2 nodePoint) const | cugl::scene2::SceneNode | inline |
operator std::string() const | cugl::scene2::SceneNode | inline |
parentToNodeCoords(const Vec2 parentPoint) const | cugl::scene2::SceneNode | inline |
ProgressBar() | cugl::scene2::ProgressBar | inline |
removeAllChildren() | cugl::scene2::SceneNode | virtual |
removeChild(unsigned int pos) | cugl::scene2::SceneNode | virtual |
removeChild(const std::shared_ptr< SceneNode > &child) | cugl::scene2::SceneNode | |
removeChildByName(const std::string name) | cugl::scene2::SceneNode | |
removeChildByTag(unsigned int tag) | cugl::scene2::SceneNode | |
removeFromParent() | cugl::scene2::SceneNode | inline |
render(const std::shared_ptr< SpriteBatch > &batch, const Mat4 &transform, Color4 tint) | cugl::scene2::SceneNode | virtual |
render(const std::shared_ptr< SpriteBatch > &batch) | cugl::scene2::SceneNode | inlinevirtual |
SceneNode() | cugl::scene2::SceneNode | |
screenToNodeCoords(const Vec2 screenPoint) const | cugl::scene2::SceneNode | |
setAlternateTransform(const Mat4 &transform) | cugl::scene2::SceneNode | inline |
setAnchor(const Vec2 anchor) | cugl::scene2::SceneNode | virtual |
setAnchor(float x, float y) | cugl::scene2::SceneNode | inline |
setAngle(float angle) | cugl::scene2::SceneNode | inline |
setBackgroundColor(Color4 color) | cugl::scene2::ProgressBar | inline |
setColor(Color4 color) | cugl::scene2::SceneNode | inlinevirtual |
setContentHeight(float height) | cugl::scene2::SceneNode | inline |
setContentSize(const Size size) | cugl::scene2::SceneNode | virtual |
setContentSize(float width, float height) | cugl::scene2::SceneNode | inlinevirtual |
setContentWidth(float width) | cugl::scene2::SceneNode | inline |
setForegroundColor(Color4 color) | cugl::scene2::ProgressBar | |
setLayout(const std::shared_ptr< Layout > &layout) | cugl::scene2::SceneNode | inline |
setName(const std::string &name) | cugl::scene2::SceneNode | inline |
setPosition(const Vec2 &position) | cugl::scene2::SceneNode | inline |
setPosition(float x, float y) | cugl::scene2::SceneNode | |
setPositionX(float x) | cugl::scene2::SceneNode | inline |
setPositionY(float y) | cugl::scene2::SceneNode | inline |
setProgress(float progress) | cugl::scene2::ProgressBar | |
setRelativeColor(bool flag) | cugl::scene2::SceneNode | inline |
setScale(float scale) | cugl::scene2::SceneNode | inline |
setScale(const Vec2 vec) | cugl::scene2::SceneNode | inline |
setScale(float sx, float sy) | cugl::scene2::SceneNode | inline |
setScissor(const std::shared_ptr< Scissor > &scissor) | cugl::scene2::SceneNode | inline |
setScissor() | cugl::scene2::SceneNode | inline |
setTag(unsigned int tag) | cugl::scene2::SceneNode | inline |
setVisible(bool visible) | cugl::scene2::SceneNode | inline |
setZOrder(int z) | cugl::scene2::SceneNode | |
sortZOrder() | cugl::scene2::SceneNode | |
swapChild(const std::shared_ptr< SceneNode > &child1, const std::shared_ptr< SceneNode > &child2, bool inherit=false) | cugl::scene2::SceneNode | |
toString(bool verbose=false) const | cugl::scene2::SceneNode | virtual |
withAlternateTransform() | cugl::scene2::SceneNode | inline |
worldToNodeCoords(const Vec2 worldPoint) const | cugl::scene2::SceneNode | inline |
~ProgressBar() | cugl::scene2::ProgressBar | inline |
~SceneNode() | cugl::scene2::SceneNode | inline |