CUGL 2.0
Cornell University Game Library
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This is the complete list of members for cugl::SpriteBatch, including all inherited members.
alloc() | cugl::SpriteBatch | inlinestatic |
alloc(const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | inlinestatic |
alloc(unsigned int capacity) | cugl::SpriteBatch | inlinestatic |
alloc(unsigned int capacity, const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | inlinestatic |
begin() | cugl::SpriteBatch | |
begin(const Mat4 &perspective) | cugl::SpriteBatch | inline |
dispose() | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Vec2 position) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Vec2 position) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Rect bounds) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Rect bounds) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Rect bounds, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Rect bounds, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Rect bounds, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Rect bounds, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Poly2 &poly, const Vec2 offset) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Poly2 &poly, const Vec2 offset) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Poly2 &poly, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Poly2 &poly, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Poly2 &poly, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
draw(const std::shared_ptr< Texture > &texture, const Color4f color, const Poly2 &poly, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
end() | cugl::SpriteBatch | |
fill(Rect rect) | cugl::SpriteBatch | |
fill(const Rect rect, const Vec2 offset) | cugl::SpriteBatch | |
fill(const Rect rect, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
fill(const Rect rect, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
fill(const Poly2 &poly) | cugl::SpriteBatch | |
fill(const Poly2 &poly, const Vec2 offset) | cugl::SpriteBatch | |
fill(const Poly2 &poly, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
fill(const Poly2 &poly, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
fill(const Mesh< SpriteVertex2 > &mesh, const Mat4 &transform, bool tint=true) | cugl::SpriteBatch | |
fill(const Mesh< SpriteVertex3 > &mesh, const Mat4 &transform, bool tint=true) | cugl::SpriteBatch | |
flush() | cugl::SpriteBatch | |
getBlendEquation() const | cugl::SpriteBatch | inline |
getBlurStep() const | cugl::SpriteBatch | inline |
getCallsMade() const | cugl::SpriteBatch | inline |
getColor() const | cugl::SpriteBatch | inline |
getDepth() const | cugl::SpriteBatch | inline |
getDepthFunc() const | cugl::SpriteBatch | inline |
getDestinationBlendFactor() const | cugl::SpriteBatch | inline |
getGradient() const | cugl::SpriteBatch | |
getPerspective() const | cugl::SpriteBatch | inline |
getScissor() const | cugl::SpriteBatch | |
getShader() const | cugl::SpriteBatch | inline |
getSourceBlendFactor() const | cugl::SpriteBatch | inline |
getTexture() const | cugl::SpriteBatch | inline |
getVerticesDrawn() const | cugl::SpriteBatch | inline |
init() | cugl::SpriteBatch | |
init(const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | inline |
init(unsigned int capacity) | cugl::SpriteBatch | |
init(unsigned int capacity, const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | |
isDrawing() const | cugl::SpriteBatch | inline |
isReady() const | cugl::SpriteBatch | inline |
outline(const Rect rect) | cugl::SpriteBatch | |
outline(const Rect rect, const Vec2 offset) | cugl::SpriteBatch | |
outline(const Rect rect, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
outline(const Rect rect, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
outline(const Poly2 &poly) | cugl::SpriteBatch | |
outline(const Poly2 &poly, const Vec2 offset) | cugl::SpriteBatch | |
outline(const Poly2 &poly, const Vec2 origin, const Vec2 scale, float angle, const Vec2 offset) | cugl::SpriteBatch | |
outline(const Poly2 &poly, const Vec2 origin, const Mat4 &transform) | cugl::SpriteBatch | |
outline(const Mesh< SpriteVertex2 > &mesh, const Mat4 &transform, bool tint=true) | cugl::SpriteBatch | |
outline(const Mesh< SpriteVertex3 > &mesh, const Mat4 &transform, bool tint=true) | cugl::SpriteBatch | |
setBlendEquation(GLenum equation) | cugl::SpriteBatch | |
setBlendFunc(GLenum srcFactor, GLenum dstFactor) | cugl::SpriteBatch | |
setBlurStep(GLuint step) | cugl::SpriteBatch | |
setColor(const Color4f color) | cugl::SpriteBatch | |
setDepth(float depth) | cugl::SpriteBatch | inline |
setDepthFunc(GLenum function) | cugl::SpriteBatch | |
setGradient(const std::shared_ptr< Gradient > &gradient) | cugl::SpriteBatch | |
setPerspective(const Mat4 &perspective) | cugl::SpriteBatch | |
setScissor(const std::shared_ptr< Scissor > &scissor) | cugl::SpriteBatch | |
setShader(const std::shared_ptr< Shader > &shader) | cugl::SpriteBatch | |
setTexture(const std::shared_ptr< Texture > &texture) | cugl::SpriteBatch | |
SpriteBatch() | cugl::SpriteBatch | |
~SpriteBatch() | cugl::SpriteBatch | inline |