Class SpriteSheetLoader
AssetLoader
to load SpriteSheet
assets.
A sprite sheet asset should be specified by filename:name where name is a unique name for the region. Note that, unlike textures, sprite sheets have state and are not really reusable. They all share a frame attribute. So each sprite sheet asset must be explicitly copied if you want to make another.
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionprotected com.badlogic.gdx.assets.loaders.FileHandleResolver
A reference to the file handle resolver (inaccessible in parent class) -
Constructor Summary
ConstructorsConstructorDescriptionCreates a new SpriteSheetLoader with an internal file resolverSpriteSheetLoader
(com.badlogic.gdx.assets.loaders.FileHandleResolver resolver) Creates a new SpriteSheetLoader with the given file resolver -
Method Summary
Modifier and TypeMethodDescriptioncom.badlogic.gdx.utils.Array<com.badlogic.gdx.assets.AssetDescriptor>
getDependencies
(String fileName, com.badlogic.gdx.files.FileHandle file, SpriteSheetLoader.SpriteSheetParameters params) Returns the other assets this asset requires to be loaded first.protected SpriteSheet
Returns theSpriteSheet
instance currently loaded by this loader.load
(com.badlogic.gdx.graphics.Texture texture, SpriteSheetLoader.SpriteSheetParameters params) Loads a sprite sheet from the given texture and parameters.void
loadAsync
(com.badlogic.gdx.assets.AssetManager manager, String fileName, com.badlogic.gdx.files.FileHandle file, SpriteSheetLoader.SpriteSheetParameters params) Loads the thread-safe part of the asset and injects any dependencies into the AssetManager.loadSync
(com.badlogic.gdx.assets.AssetManager manager, String fileName, com.badlogic.gdx.files.FileHandle file, SpriteSheetLoader.SpriteSheetParameters params) Loads the main thread part of the asset.com.badlogic.gdx.files.FileHandle
Resolves the file for this sprite sheetMethods inherited from class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
unloadAsync
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Field Details
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resolver
protected com.badlogic.gdx.assets.loaders.FileHandleResolver resolverA reference to the file handle resolver (inaccessible in parent class)
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Constructor Details
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SpriteSheetLoader
public SpriteSheetLoader()Creates a new SpriteSheetLoader with an internal file resolver -
SpriteSheetLoader
public SpriteSheetLoader(com.badlogic.gdx.assets.loaders.FileHandleResolver resolver) Creates a new SpriteSheetLoader with the given file resolver- Parameters:
resolver
- The file resolver
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Method Details
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getLoadedSprite
Returns theSpriteSheet
instance currently loaded by this loader.If nothing has been loaded, this returns
null
.- Returns:
- the
SpriteSheet
instance currently loaded by this loader.
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loadAsync
public void loadAsync(com.badlogic.gdx.assets.AssetManager manager, String fileName, com.badlogic.gdx.files.FileHandle file, SpriteSheetLoader.SpriteSheetParameters params) Loads the thread-safe part of the asset and injects any dependencies into the AssetManager.This is used to load non-OpenGL parts of the asset that do not require the context of the main thread.
- Specified by:
loadAsync
in classcom.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<SpriteSheet,
SpriteSheetLoader.SpriteSheetParameters> - Parameters:
manager
- The asset managerfileName
- The name of the asset to loadfile
- The resolved file to loadparams
- The parameters to use for loading the asset
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loadSync
public SpriteSheet loadSync(com.badlogic.gdx.assets.AssetManager manager, String fileName, com.badlogic.gdx.files.FileHandle file, SpriteSheetLoader.SpriteSheetParameters params) Loads the main thread part of the asset.This is used to load OpenGL parts of the asset that require the context of the main thread.
- Specified by:
loadSync
in classcom.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<SpriteSheet,
SpriteSheetLoader.SpriteSheetParameters> - Parameters:
manager
- The asset managerfileName
- The name of the asset to loadfile
- The resolved file to loadparams
- The parameters to use for loading the asset
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resolve
Resolves the file for this sprite sheetA sprite sheet asset should be specified by filename:name where name is a unique name for the sprite properties.
- Overrides:
resolve
in classcom.badlogic.gdx.assets.loaders.AssetLoader<SpriteSheet,
SpriteSheetLoader.SpriteSheetParameters> - Parameters:
fileName
- The file name to resolve- Returns:
- handle to the file, as resolved by the file resolver.
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getDependencies
public com.badlogic.gdx.utils.Array<com.badlogic.gdx.assets.AssetDescriptor> getDependencies(String fileName, com.badlogic.gdx.files.FileHandle file, SpriteSheetLoader.SpriteSheetParameters params) Returns the other assets this asset requires to be loaded first.This method may be called on a thread other than the GL thread. It may return null if there are no dependencies.
- Specified by:
getDependencies
in classcom.badlogic.gdx.assets.loaders.AssetLoader<SpriteSheet,
SpriteSheetLoader.SpriteSheetParameters> - Parameters:
fileName
- The name of the asset to loadfile
- The resolved file to loadparams
- parameters for loading the asset- Returns:
- the other assets this asset requires to be loaded first.
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load
public SpriteSheet load(com.badlogic.gdx.graphics.Texture texture, SpriteSheetLoader.SpriteSheetParameters params) Loads a sprite sheet from the given texture and parameters.If params is null, the sprite sheet will consist of a single frame.
- Parameters:
texture
- The parent textureparams
- The definition of the texture region.- Returns:
- a texture region for the given texture and parameters.
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