Lectures

Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.

20. Sensing & Perception

Sensing is the most expensive part of the sense-think-act cycle. In this lecture we show how to optimize this part of the process, so that we can increase the complexity of our NPC behavior.    Details ›

March 21, 2025 slides no demos

19. Character Behavior

When people think about game AI, character behavior is the thing that they usually think of first. How do we control NPCs to move and act without any input?    Details ›

March 19, 2025 slides demos

18. Pathfinding

We start our sequence of AI lectures talking about pathfinding. This is the process of using AI algorithms to move your game characters about the terrain.    Details ›

March 14, 2025 slides no demos

17. box2d

Box2d is the primary physics engine for 2d games (even though this is the result of a historical accident). In this lecture we discuss its features and show how to use it effectively.    Details ›

March 12, 2025 slides demos

16. Game Physics

Game physics can get really complex, so fortunately we have physics engines to help us with all the hard parts. But before we learn how to use a physics engine, we first need to understand the big picture.    Details ›

March 10, 2025 slides no demos