This page includes the instructions for the most recent class session, as well as
an indication of where it will be located. Days are listed reverse order, so the most
recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn
the material.
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Sensing is the most expensive part of the sense-think-act cycle. In this lecture we show how to optimize this part of the process, so that we can increase the complexity of our NPC behavior.
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March 21, 2025
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Upson 142
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LECTURE
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Today’s class will be spent playtesting the technical prototype. In order for this session to work, you must have created a release before the start of class.
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March 20, 2025
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Fiske Classroom
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PLAYTEST
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When people think about game AI, character behavior is the thing that they usually think of first. How do we control NPCs to move and act without any input?
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March 19, 2025
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Upson 142
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LECTURE
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This class is a continuation of the technical prototype. Your professor will be away at GDC, but Anne Bracy will be there to run the class.
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March 18, 2025
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Gates 114
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DELIVERABLE
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Today’s class is the second software presentation, known as the technical prototype. Your professor will be away at GDC, but Curran Mulberger will be there to run the class.
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March 17, 2025
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Upson 142
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DELIVERABLE
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