Lectures
Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.
13. Sprite Graphics
![]() |
This is the first of three lectures focused on computer graphics. These lectures are designed to be useful to both programmers and designers. In this lecture we talk about how to draw a 2d image on to the screen. Details › |
February 23, 2024 | slides | no demos |
12. Data-Driven Design
![]() |
One of the more unexpected features of your game is the level editor, which is due as part of alpha release. In this lecture, we talk about why this is an important part of game development. Details › |
February 16, 2024 | slides | demos |
11. Architecture Design
![]() |
Your teams have a lot of programmers on them. How do you divide up work and make sure that everyone is productive? The secret is designing your software architecture before you start to code. That is the subject of this lecture. Details › |
February 14, 2024 | slides | no demos |
10. The Game Loop
![]() |
Game development often involves the creation of a lot of specialized software. But the most important elementis the game loop. This infinitely running loop is what animates the characters and makes the game responsive to player input. Details › |
February 12, 2024 | slides | demos |
9. Gameplay Modeling
![]() |
The first major deliverable of the course is the nondigital prototype. In this lecture we talk about how to model a digital game without using software. Details › |
February 9, 2024 | slides | no demos |