Lectures
Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.
23. Strategic Planning
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In the last lecture on AI, we move away from simulating individual characters and talk about how we would simulate another player. This is the AI that is necessary for complex strategy games. Details › |
March 27, 2024 | slides | no demos |
22. Sensing & Perception
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Sensing is the most expensive part of the sense-think-act cycle. In this lecture we show how to optimize this part of the process, so that we can increase the complexity of our NPC behavior. Details › |
March 25, 2024 | slides | no demos |
21. Level Design
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After several programming lessons, it is time to return to design. With alpha release around the corner, we need to talk about how we do proper level design. Details › |
March 22, 2024 | slides | no demos |
20. Pathfinding
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We continue our discussion about game AI by talking about pathfinding. This is the process of using AI algorithms to move your game characters about the terrain. Details › |
March 20, 2024 | slides | no demos |
19. Character Behavior
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When people think about game AI, character behavior is the thing that they usually think of first. How do we control NPCs to move and act without any input? Details › |
March 15, 2024 | slides | no demos |