Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 15. Character Behavior
When people think about game AI, character behavior is the thing that they usually think of first. How do we control NPCs to move and act without any input? More › |
March 15, 2024 | Upson 142 | LECTURE |
Mar. 14. Technical Workshop
Given the importance of the documents this weekend, we are giving you more than one discussion section to work on them. More › |
March 14, 2024 | Gates 114 | ENGRC |
Mar. 13. box2d
Box2d is the primary physics engine for 2d games (even though this is the result of a historical accident). In this lecture we discuss its features and show how to use it effectively. More › |
March 13, 2024 | Upson 142 | LECTURE |
Mar. 12. Technical Workshop
Now that you have had a critique, it is time to use that information to work on the documents due this weekend. These are important documents, so TAs will be around to help you with this. More › |
March 12, 2024 | Gates 114 | ENGRC |
Mar. 11. Game Physics
Game physics can get really complex, so fortunately we have physics engines to help us with all the hard parts. But before we learn how to use a physics engine, we first need to understand the big picture. More › |
March 11, 2024 | Upson 142 | LECTURE |