Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Mar. 22. Level Design

Level Design

After several programming lessons, it is time to return to design. With alpha release around the corner, we need to talk about how we do proper level design.    More ›

March 22, 2024 Upson 142 LECTURE

Mar. 21. Technical Playtest

Technical Playtest

Today’s class will be spent playtesting the technical prototype. In order for this session to work, you must have created a release before the start of class.    More ›

March 21, 2024 Gates 114 PLAYTEST

Mar. 20. Pathfinding

Pathfinding

We continue our discussion about game AI by talking about pathfinding. This is the process of using AI algorithms to move your game characters about the terrain.    More ›

March 20, 2024 Upson 142 LECTURE

Mar. 19. Technical Prototype

Technical Prototype

This class is a continuation of the technical prototype. Your professor will be away at GDC, but Anne Bracy will be there to run the class.    More ›

March 19, 2024 Gates 114 DELIVERABLE

Mar. 18. Technical Prototype

Technical Prototype

Today’s class is the second software presentation, known as the technical prototype. Your professor will be away at GDC, but Curran Mulberger will be there to run the class.    More ›

March 18, 2024 Upson 142 DELIVERABLE