Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 22. Level Design
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After several programming lessons, it is time to return to design. With alpha release around the corner, we need to talk about how we do proper level design. More › |
March 22, 2024 | Upson 142 | LECTURE |
Mar. 21. Technical Playtest
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Today’s class will be spent playtesting the technical prototype. In order for this session to work, you must have created a release before the start of class. More › |
March 21, 2024 | Gates 114 | PLAYTEST |
Mar. 20. Pathfinding
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We continue our discussion about game AI by talking about pathfinding. This is the process of using AI algorithms to move your game characters about the terrain. More › |
March 20, 2024 | Upson 142 | LECTURE |
Mar. 19. Technical Prototype
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This class is a continuation of the technical prototype. Your professor will be away at GDC, but Anne Bracy will be there to run the class. More › |
March 19, 2024 | Gates 114 | DELIVERABLE |
Mar. 18. Technical Prototype
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Today’s class is the second software presentation, known as the technical prototype. Your professor will be away at GDC, but Curran Mulberger will be there to run the class. More › |
March 18, 2024 | Upson 142 | DELIVERABLE |