Sprite Graphics
This is the first of three lectures focused on computer graphics. This lectures are designed to be useful to both programmers and designers. In this lecture we talk about how to draw a 2d image on to the screen.
Understanding sprite drawing does require use to talk about some mathematics, particularly the transforms that we apply to the images. However, you do not need to understand how the mathematics works. Instead, you only need to visualize how the various transforms work, and put them together to animate your image.
To complement this lecture, we recommend the following reading and/or viewing:- Spritebatch, TextureRegions, and Sprites (Optional)
- Affine Transformations (Optional)
February 24, 2023 | slides | no demos |