Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
May. 1. The Industry
We end the semmester talking about the game industry and how to make a career in this space. This lecture is honest, so be prepared for some tough talk. More › |
May 1, 2023 | Upson 142 | LECTURE |
Apr. 28. Level Design
In our third critique, we return to level design once again. You showed off some levels in your presentation, and broke them down into basic build blocks. It is time to talk about them in more detail so we can give you feedback. More › |
April 28, 2023 | Upson 142 | CRITIQUE |
Apr. 27. Beta Release
The final official playtest session will focus on the beta release. In order for this session to work, you must have created a release before the start of class. More › |
April 27, 2023 | Phillips 203 | PLAYTEST |
Apr. 26. Beta Release
Today’s class is the final day of the beta release presentation. This is a major presentation and is effectively the midterm of this course. It is important that you show up to class on time. More › |
April 26, 2023 | Upson 142 | DELIVERABLE |
Apr. 25. Beta Release
This class is a continuation of the beta release presentation. It is important that you show up to class on time. More › |
April 25, 2023 | Upson 142 | DELIVERABLE |