Beta Release Report
This two week-report covers what you did to get ready for your beta release. This report will have exactly the same format of the previous one. You will have another CATME survey asking how you worked as a group. In addition, you should fill out a short report documenting what tasks were completed and what tasks are proposed for the next milestone.
Again, refer to the example below if you are unsure of how to structure the report. If you received any negative comments about your previous report, you should address those this time. We do not want reports to be revised; we always want to be moving forward. However, we will take off for mistakes that are made twice in a row.
Table of Contents
Progress Report
Your report is divided into two halves: the progress report and predictions for the next milestone. In the first part, you should begin with a short description of what the entire group did for these past two weeks. Obviously you worked on the beta release and game manual. However, did you do anything else? In particular, what type of effort went into your level design? Have you done any playtesting yet?
This description should be no more than a paragraph or two. After this summary, you should begin a more detailed breakdown for each individual on the team.
Activity Breakdown
For each team member you need to create a subsection. At the start of the subsection you should give short description of the primary responsbilities of that team member over the course of this prototype. This needs be no longer than a paragraph.
After this paragraph, provide a table where each row consists of the following:
- An individual task that the team member worked on or was supposed to work on
- Whether or not this task was completed, and the data completed if appropriate.
- The estimate of hours from the previous two week report
- The actual of the number of hours spent on that task
Note that you are comparing your predictions from the previous report to what actually happened. This is exactly what the example does, so you should look at it if you have any questions.
After the table, you should provide the total number of hours that this person worked over this reporting period. Please be honest here. We never count off for not working “enough” hours. However, hours give us an idea of who is being productive and who is not. This allows us to make suggestions for improvement in later milestones.
Milestone Predictions
Once you have finished the report for this prototype, you should layout your plans for the next sprint, Golden Master. The Golden Master release should be a game that could be turned in for a B. It may not be fun or it may be (slightly) buggy, but it is serviceable in case you had to blow off this course to concentrate on your other finals. The only thing you should do after final release is modify your levels, fix bugs, make minor gameplay adjustments, and clean up the art. See the assignment instructions for more details.
With that said, the most important thing about this release is that you will use PACKR to make an functional installer for your game. It is no longer acceptable for you to distribute a JAR. PACKR insures that someone can download and play your game without installing Java (or a different version of Java). We will be using this installer as a test to verify that you are ready to go for Showcase.
As with the progress report, start with a short, overall summary of what you propose to do. There are no new documents this milestone, but you will be asked to revise previous documents. You should also address how to plan to create the PACKR deliverable, and verify that it works on multiple platforms (e.g. Windows and Mac).
Activity Breakdown
For each team member, you should describe his or her responsibilities (in detail), as well as how much time the should be spent on each responsibility. Remember that the time that you assign to each team member should add up to about 10 hours a week (e.g. 20 hours over the two weeks). However, there are a lot of things that you are going to be doing over this period time. You should be very liberal in how you count the time spent by each team member; include all of the following:
- Time spent discussing in group meetings
- Time spent on the final document portfolio.
- Time spent on the final release.
- Time spent on the installer
- Time spent on art or music assets
In essence, we are asking that you take what you predicted in your milestones and give us a lot more detail for the next two-weeks. In the milestones, we just wanted a prediction of what the entire group will accomplish. In the two-week report, we want a individual assignments and a prediction of the hours that each person will spend on each.
In estimating time spent, we again ask that you organize this information into a table. In each row of the table, you should have the following:
- An individual task that the team member is assigned
- The internal (team) deadline for completing this task
- An estimate of the number of hours that will be spent on the task
- A priority value for the task; lower priority tasks are optional
In assigning these tasks, you should use what you learned about your group dynamics during the gameplay prototype. While tasks may be uneven at the start of the semester, we hope that they will even out by the end.
Example
The example linked above is an (edited) version of a two-week report submitted by the game Dispossessed in Spring 2015. We have removed the parts of the report that are no longer relevant for this year. What remains is exactly what we are looking for in a two-week report.
Submission
Due: Sat, Apr 29 at 11:59 PM
You should submit a PDF file called report. Again, we ask that the file be a PDF so that we cannot annotate it in order to return it to you with feedback for possible revision. It is fine if you create the document in a program like Microsoft Word, but you should convert it to PDF before submission.