Gameplay Modeling
The first major deliverable of the course is the nondigital prototype. In this lecture we talk about how to model a digital game without using software.
Some of you will find this exercise harder than the first software prototype, particularly if you do not regularly play tabletop games. The key thing is to understand that you are not trying to make a professional-quality board game. You only want a simple prototype that captures a few features of your game.
February 11, 2022 | slides | no demos |