Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located: Zoom or in person. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 4. Architecture Critique
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This class is our first critique. In this critique, you will take the ideas that you developed in a previous ENGRC and present them to another group. You will use this feedback you get from this group to improve your design. More › |
March 4, 2022 | Upson 142 | CRITIQUE |
Mar. 3. Technical Preparations
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While not due for a week, the technical documents (architecture and visual design) are some of the most involved. We want you to get started on these to give you more time for the technical prototype. More › |
March 3, 2022 | Snee 1120 | ENGRC |
Mar. 2. Perspective
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In the second of the three graphics lectures, we focus more on the designers. This time we address the issue of perspective, and show how focusing on 2d makes this a nontrivial design choice. More › |
March 2, 2022 | Upson 142 | LECTURE |
Feb. 25. Sprite Graphics
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This is the first of three lectures focused on computer graphics. This lectures are designed to be useful to both programmers and designers. In this lecture we talk about how to draw a 2d image on to the screen. More › |
February 25, 2022 | Upson 142 | LECTURE |
Feb. 24. Gameplay Workshop
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Now that your nondigital prototype is complete, it is time to distill those lessons into gameplay specification. This is lab is designed to give you time to work on this document, which is due after the break. More › |
February 24, 2022 | Snee 1120 | ENGRC |