Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located: Zoom or in person. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Mar. 18. Level Design

Level Design

After several programming lessons, it is time to return to design. With alpha release around the corner, we need to talk about how we do proper level design.    More ›

March 18, 2022 Upson 142 LECTURE

Mar. 17. Technical Workshop

Technical Workshop

Given the importance of the documents this weekend, we are giving you more than one discussion section to work on them.    More ›

March 17, 2022 Snee 1120 ENGRC

Mar. 16. box2d

box2d

Box2d is the primary physics engine for 2d games (even though this is the result of a historical accident). In this lecture we discuss its features and show how to use it effectively.    More ›

March 16, 2022 Upson 142 LECTURE

Mar. 15. Technical Workshop

Technical Workshop

Now that you have had a critique, it is time to use that information to work on the documents due this weekend. These are important documents, so TAs will be around to help you with this.    More ›

March 15, 2022 Snee 1120 ENGRC

Mar. 14. Game Physics

Game Physics

Game physics can get really complex, so fortunately we have physics engines to help us with all the hard parts. But before we learn how to use a physics engine, we first need to understand the big picture.    More ›

March 14, 2022 Upson 142 LECTURE