This page includes the instructions for the most recent class session, as well as
an indication of where it will be located: Zoom
or in person. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn
the material.
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It is time to start thinking about how to implement your project. In this lecture, we talk about how to take this big project and break it up into smaller prototypes.
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February 9, 2022
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Upson 142
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LECTURE
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The purpose of this lab is to give you time to work on the concept document. This is an important document, so make use of the class time to get help from the course staff.
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February 8, 2022
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Snee 1120
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ENGRC
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in our final lecture on game mechanics, we address the issue of game balance. In particular, we show it is tightly connected to your game economy.
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February 7, 2022
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Upson 142
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LECTURE
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In our second lecture on game mechanics, we look at the nature of uncertainty and risk. While it is fine to have randomness in your game, it should be handled appropriately.
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February 4, 2022
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Zoom
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LECTURE
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The second lab of this class gets into some technical topics (for both programmers and designers) that we will not touch on for several weeks. Programmers often find this the most challenging of the four labs.
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February 3, 2022
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Snee 1120
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GAME LAB
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