Assignment 15
Beta Release
Demo: Monday, April 27th at 10:10 am
Due: Thursday, April 30th at 11:59 pm
Your third presentation is your beta presentation. The beta demonstration should show
off a clearly recognizable (but unfinished) game. Your game should have a clear
progression. This means different levels of progressive difficulty (e.g. easy,
medium, and hard). For games that do not use levels, you need to clearly demonstrate
how the game gets harder over time.
While you may still be working on art, we do not want to hear about major future
gameplay elements. Anything in your gameplay spec that is listed as "critical" must
be finished. After beta, you should not be doing anything but tweaking parameters and
making levels from your existing gameplay elements. You can add some "desirable"
features, but only if the game with your critical elements is finished with level design
and testing. In fact, if you add any new elements at all, we suggest that you take a
"snapshot" of your beta release before continuing. Save a copy of that code in some
folder that will never, ever be erased or modified.
This is an important release, because we will finally be making grade predictions
after this release. We had wanted to make grade predictions after pre-beta, but the games
were not far enough along to do that. We will not only predict your grade on that game,
but your overall grade in the class. You can use this information to decide whether or
not you want to switch to S/U before the end of the course.
Class Presentation
The vast majority (up to 75%) of your presentation should consist of someone playing the
game and showing it off to the class. You should have one person playing it while another
team member narrates the play; the narrator and player should not be the same person (so
that the player can concentrate on playing). The narrator should point out game play
elements, challenges, and strategies as the player encounters them. We expect this to
be somewhat rehearsed. You should develop a script for this presentation and stick to it
(to the best of your player's ability at the game).
Level Design Patterns
As with all of the presentations, we do want a slide presentation with design ideas.
However, the design presentation will be different this time. We no longer want to see
art in your design presentation. Our philosophy is that, from this point forward, any
finished art should be incorporated into the game.
Instead, we want you to review your level design ideas. In this slide presentation,
an oral summary of your level design document, so that
you can share this with the rest of the class. In particular, we want
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A brief statement of your level design philosophy
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At least three basic patterns that exists in your beta release
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A composite pattern combining two or more of these patterns (which is also in your release).
Presentation Schedule
Once again, we will be handling this release as an online presentation. The format
will be the same as last time (though hopefully we have learned a few things). We will
hold them over three class days: the Monday and Wednesday "lectures" and the Tuesday "lab".
Attendance is mandatory for the lectures and your lab section. You are welcome to
attend the other lab section if you wish.
When we get near the presentation data, we will include secure Zoom links below. You
will need to use your netid to access these links. The presentation schedule is as
follows.
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Overplayed (Low On Ink)
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Snip Snip Studios (No Strings Attached)
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Lucid8 (Modosu)
Section 201 (11:15-12:05)
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TeamOne (Tempus)
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Zenith Games (Fallen Flame)
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Nonstop Soup (Octoplasm)
Section 202 (12:20-1:10)
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Unclear Studio (Rekindle)
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SOYA Studios (Night Bite)
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Duodecimal Games (The Night Watch)
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Octave Games (Astrobeat)
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Team Waypoint (Parole in On)
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Glassbox Games (Rubato)
Submission
Due: Thursday, April 30th at 11:59 pm
Once again for this assignment, we ask you to turn in your release. This should be a
rough snapshot of your game. In particular, we would like an executable JAR, and not
something that requires you to build any software. Create an
official a GitHub release
for us, like you did with the gameplay prototype. There is nothing to turn into CMS.
We are again asking for you to turn this in before the Friday class (so Thursday night
at the latest). We are going to have another
playtest session for this
release. Make sure to read the details in this playtesting session as we are asking
for a little more from you this time.
Finally, you should not forget to turn in your third two
week report (which is due on Saturday). This will allow us to see how you are
organizing you time, and make suggestions for the final milestones.
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