
Playtest 4
Beta Playtest
Due: Not Turned In
Today's playtesting session is for your alpha release. This session will be slightly
more structured than the prototype follow-ups, in that you are expected to bring a test
plan and script to the workshop. We want you to get into the mood for user testing,
since your game is hopefully in a stage where you can start getting feedback.
Preparation
In preparation for this workshop, you should write a 5-10 minute test plan. We do not
want an in-depth user study experiement. All we want is a script that outlines what the
person manning your game station should be doing. This plan should include the following
elements:
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Your artifacts (what are you testing?)
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A welcome script (what do you say to the player?)_
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A task or two (what should the player do?)
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A few of questions to ask of the player
To help you in writing your material, you should remember the
lecture from last week.
In addition, you might want to look at the following online material:
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Testing The Design With Users
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This is a chapter from an online text about the basic principals of user testing
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Cognitive Walkthrough
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This wikipedia entry describes a basic tenant of user testing.
That is all that there is to this lab. We are not expecting formal questionairres or
rigorous data collection.
Submission
Due: Not Turned In
We would like for your to turn in your test plans so that we can look at them. You should
upload your test plan as a text file to CMS. With that said, we are not going to grade
the test plan. We just want to see how you are doing.
In addition, we will spend the next class (Friday) as a critique on level design.
You do not need to bring your test plan, but you do need to bring your computers again.
We will pair you with a team that played your game in discussion.
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