
Assignment 17
Final Release
Due: Wednesday, May 8th at 11:59 pm
During the last week of class, you will present the "final" release of your game.
This will be your last presentation before the
GDIAC Showcase, which will
follow a week later. While it is okay to make minor changes between the final
presentation and Showcase (your final project grade will be determined by what you turn
in at Showcase), the game that you present as your final release should be something that
you are comfortable making available for download.
Presentation
Unlike previous presentations, we will not double-up this time. Presentations in lecture
will be seen by everyone. Most of your presentation should be spent playing the game.
You should take us through the early levels and discuss how your level progression works.
We have seen individual levels from you; now we want to see how they fit together.
However, for this presentation, we have a new rule. Everyone on the team must take a
turn talking during the presentation. This is the end of a team effort, and we are
not allowing the presentation to be the voice of one person. Ideally, each of you should
talk about something in the game that you did that you were really proud of. However, we
will leave the division up to you. It is only okay for someone to not talk during the
presentation if that person is the one giving the postmortem.
Postmortem
The last 5 minutes of your presentation should be a slide presentation that provides a
postmortem of your game production. A postmortem is a review of your game
development process. In the postmortem, you identify the following:
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What you wanted to do at the very beginning.
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What you were actually able to achieve and how it differed.
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What prevented you from achieving those goals.
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What you would have done differently if you could do it again.
To give you some idea of the types of questions you should be answering, here are some
postmortems for a couple of commercial games. These are clearly essay format, which is
not what we want. We just want slides from you with the high-level bullet points. In
other words, your slides should look like the bolded parts of these essays and you
should talk about the non-bolded parts.
This is a postmortem for the relaunch of the classic RPG Baldur's Gate
(published in 2000) on tablets and modern OS's. The sequel to this game (which was released
for tablets by the same team) is considered by many people to be one of the greatest western
RPGs ever made.
This independent game was the 2005 winner for Technical Excellence at the Independent
Games Festival. It is simple and straight-forward.
Oasis was the winner of the IGF's 2004 Game of the Year and Innovation in Game Design
awards in the web/downloadable category. It has also been used as a case study in past
semesters of CIS 3000.
Presentation Schedule
As with previous presentations, there will be about 17 minutes allocated for each group.
However, because there is no class on Wednesday, we have had to schedule an extra class
on Monday to make up for the missing class. One last time, the schedule is as follows.
Monday (May 6)
Lecture (10:10-11:00am)
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HEDG (Roasted!)
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Ralph Studios (Starstruck)
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FXN (Loxodonta)
Evening (5-6pm in Hollister 110)
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FlashLight Studios (Amaris: Realm of Dreams)
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The Syndicate (Perceptron)
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Snapback Studios (Clerical Error)
Tuesday (May 7)
Section 201 (11:15-12:05pm)
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Super Glue Studio (Tower Offense)
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One Fortune Games (Kamachi)
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LUMEN Studios (YoyoBoy)
Section 202 (12:20-1:10pm)
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OneWordStudios (Flourish)
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Triton Games (Prism Break)
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7Studio (Undetected)
Submission
Due: Wednesday, May 8th at 11:59 pm
We would like you to make another release for your game. We will play this game the
day after Slope Day and give you grade feedback. You can use that feedback to polish
the game before Showcase.
In addition, we would like your slides that you made for the presentation. Submit a file
called postmortem. This file should be a PDF,
just like all previous submissions.
Finally, you should not forget to turn in your last two week report.
This will help us in determining final grades at the end of the course.
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