We have observed that the most important use of the "comment" feature of programming languages is to provide specifications of the behavior of declared functions, so that program modules can be used without inspecting their code (modular programming).
Let us now consider the use of comments in module implementations. The first question we must ask ourselves is who is going to read the comments written in module implementations. Because we are going to work hard to allow module users to program against the module while reading only its interface, clearly users are not the intended audience. Rather, the purpose of implementation comments is to explain the implementation to other implementers or maintainers of the module. This is done by writing comments that convince the reader that the implementation correctly implements its interface.
It is inappropriate to copy the specifications of functions found in the module interface into the module implementation. Copying runs the risk of introducing inconsistency as the program evolves, because programmers don't keep the copies in sync. Copying code and specifications is a major source (if not the major source) of program bugs. In any case, implementers can always look at the interface for the specification.
Implementation comments fall into two categories. The first category arises because a module implementation may define new types and functions that are purely internal to the module. If their significance is not obvious, these types and functions should be documented in much the same style that we have suggested for documenting interfaces. Often, as the code is written, it becomes apparent that the new types and functions defined in the module form an internal data abstraction or at least a collection of functionality that makes sense as a module in its own right. This is a signal that the internal data abstraction might be moved to a separate module and manipulated only through its operations.
The second category of implementation comments is associated
with the use of data abstraction. Suppose we are implementing an abstraction
for a set of items of type 'a
. The interface might
look something like this:
module type SET = sig type 'a set val empty : 'a set val mem : 'a -> 'a set -> bool val add : 'a -> 'a set -> 'a set val rem : 'a -> 'a set -> 'a set val size: 'a set -> int val union: 'a set -> 'a set -> 'a set val inter: 'a set -> 'a set -> 'a set end
In a real signature for sets, we'd want operations such as map
and fold
as well, but let's omit these for now for simplicity. There are many ways to implement
this abstraction. One easy way is as a list:
(* Implementation of sets as lists with duplicates *) module Set1 : SET = struct type 'a set = 'a list let empty = [] let mem = List.mem let add x l = x :: l let rem x = List.filter ((<>) x) let rec size l = match l with | [] -> 0 | h :: t -> size t + (if mem h t then 0 else 1) let union l1 l2 = l1 @ l2 let inter l1 l2 = List.filter (fun h -> mem h l2) l1 end
This implementation has the advantage of simplicity. For small sets that tend not to have duplicate elements, it will be a fine choice. Its performance will be poor for large sets or applications with many duplicates but for some applications that's not an issue.
Notice that the types of the functions do not need to be written down in the implementation. They aren't needed because they're already present in the signature, just like the specifications that are also in the signature don't need to be replicated in the structure.
Here is another implementation of SET
that
also uses 'a list
but requires the lists to contain
no duplicates. This implementation is also correct (and also
slow for large sets).
Notice that we are using the same representation type, yet some important
aspects of the implementation are quite different.
(* Implementation of sets as lists without duplicates *) module Set2 : SET = struct type 'a set = 'a list let empty = [] let mem = List.mem (* add checks if already a member *) let add x l = if mem x l then l else x :: l let rem x = List.filter ((<>) x) let size = List.length (* size is just length if no duplicates *) let union l1 l2 = (* check if already in other set *) List.fold_left (fun a x -> if mem x l2 then a else x :: a) l2 l1 let inter l1 l2 = List.filter (fun h -> mem h l2) l1 end
Another implementation might use some kind of tree structure (which we will cover later in the semester). You may be able to think of more complicated ways to implement sets that are (usually) better than any of these. We'll talk about issues of selecting good implementations in lectures coming up soon.
An important reason why we introduced the writing of function specifications
was to enable local reasoning: once a function has a spec, we can judge
whether the function does what it is supposed to without looking at the rest of
the program. We can also judge whether the rest of the program works without
looking at the code of the function. However, we cannot reason locally about the
individual functions in the three module implementations just given. The problem
is that we don't have enough information about the relationship between the
concrete types (e.g., int list
, bool vector
) and the
corresponding abstract type (set
). This lack of information can be
addressed by adding two new kinds of comments to the implementation: the abstraction
function and the representation invariant for the abstract data type.
The user of any SET
implementation should not be able to
distinguish it from any other implementation based on its functional behavior.
As far as the user can tell, the operations act like operations on
the mathematical ideal of a set.
In the first implementation, the lists [3; 1]
,
[1; 3]
, and [1; 1; 3]
are distinguishable
to the implementer, but not to the user. To
the user, they all represent the abstract
set {1, 3} and cannot be distinguished by any of the operations of
the SET
signature.
From the point of view of the user, the abstract
data type describes a set of abstract values and associated operations. The
implementers knows that these abstract values are represented by concrete values
that may contain additional information invisible from the user's view. This
loss of information is described by the abstraction function, which is a
mapping from the space of concrete values to the abstract space. The abstraction
function for the implementation Set1
looks like this:
Notice that several concrete values may map to a single abstract value; that
is, the abstraction function may be many-to-one. It is also possible that
some concrete values do not map to any abstract value; the abstraction function
may be partial. That is not the case with Set1
, but it might
be with other implementations.
The abstraction function is important for deciding whether an implementation
is correct, therefore it belongs as a comment in the implementation of any
abstract data type. For example, in the Set1
module, we could
document the abstraction function as follows:
module Set1 : SET = struct (* Abstraction function: the list [a1; ...; an] represents the * smallest set containing all the elements a1, ..., an. * The list may contain duplicates. * [] represents the empty set. *) type 'a set = 'a list ...
This comment explicitly points out that the list may contain duplicates, which is helpful as a reinforcement of the first sentence. Similarly, the case of an empty list is mentioned explicitly for clarity, although it is redundant.
The abstraction function for the second implementation, which does not allow duplicates, hints at an important difference: we can write the abstraction function for this second representation a bit more simply because we know that the elements are distinct.
module Set2 : SET = struct (* Abstraction function: the list [a1; ...; an] represents the set * {a1, ..., an}. [] represents the empty set. *) type 'a set = 'a list ...
In practice the phrase "Abstraction function" is usually omitted. However, it is not a bad idea to include it, because it is a useful reminder of what you are doing when you are writing comments like the ones above. Whenever you write code to implement what amounts to an abstract data type, you should write down the abstraction function explicitly, and certainly keep it in mind.
Using the abstraction function, we can now talk about what it means for an implementation of an abstraction to be correct. It is correct exactly when every operation that takes place in the concrete space makes sense when mapped by the abstraction function into the abstract space. This can be visualized as a commutative diagram:
A commutative diagram means that if we take the two paths around the diagram, we have to get to the same place. Suppose that we start from a concrete value and apply the actual implementation of some operation to it to obtain a new concrete value or values. When viewed abstractly, a concrete result should be an abstract value that is a possible result of applying the function as described in its specification to the abstract view of the actual inputs. For example, consider the union function from the implementation of sets as lists with repeated elements covered last time. When this function is applied to the concrete pair [1; 3], [2; 2], it corresponds to the lower-left corner of the diagram. The result of this operation is the list [2; 2; 1; 3], whose corresponding abstract value is the list {1, 2, 3}. Note that if we apply the abstraction function AF to the input lists [1; 3] and [2; 2], we have the sets {1, 3} and {2}. The commutative diagram requires that in this instance the union of {1, 3} and {2} is {1, 2, 3}, which is of course true.
The abstraction function explains how information within the module is
viewed abstractly by module clients. However, this is not all we
need to know to ensure correctness of the implementation.
Consider the size
function in each of
the two implementations. For Set2
, in which
the lists of integers have no duplicates,
the size is just the length of the list:
let size = List.length
But for Set1
, which allows duplicates,
we need to be sure not to double-count duplicate elements:
let rec size l = match l with | [] -> 0 | h :: t -> size t + (if mem h t then 0 else 1)
How we know that we don't need to do this check in Set2
?
Since the code does not explicitly say that there are no duplicates, implementers will not be able
to reason locally about whether functions like size
are implemented
correctly.
The issue here is that in the Set2
representation, not all concrete data
items represent abstract data items. That is, the domain of the abstraction function does not
include all possible lists. There are some lists, such as [1; 1; 2]
, that
contain duplicates and must never occur in the representation of a set in the
Set2
implementation; the abstraction function is undefined on such lists.
We need to include a second piece of information,
the representation invariant (or rep invariant, or RI),
to determine which concrete data items are valid representations
of abstract data items. For sets represented as lists without duplicates,
we write this as part of the comment together with the abstraction function:
module Set2 : SET = struct (* Abstraction function: the list [a1; ...; an] represents the set * {a1, ..., an}. [] represents the empty set. * * Representation invariant: the list contains no duplicates. *) type 'a set = 'a list ...
If we think about this issue in terms of the commutative diagram, we see that
there is a crucial property that is necessary to ensure correctness: namely, that
all concrete operations preserve the representation invariant.
If this constraint is broken, functions such as size
will not return the
correct answer. The relationship
between the representation invariant and the abstraction function is depicted in
this figure:
We can use the rep invariant and abstraction function to judge whether the implementation of a single operation is correct in isolation from the rest of the module. It is correct if, assuming that:
we can show that
The rep invariant makes it easier to write code that is provably correct,
because it means that we don't have to write code that works for all possible
incoming concrete representations—only those that satisfy the rep invariant.
For example, in the implementation Set2
, we do not care
what the code does on lists that contain duplicate elements. However, we do
need to be concerned that on return, we only produce values that satisfy the rep invariant.
As suggested in the figure above, if the rep invariant holds for the input values,
then it should hold for the output values, which is why we call it an invariant.
When implementing a complex abstract data type, it is often helpful to write
an internal function that can be used to check that the rep invariant holds of a given
data item. By convention we will call this function repOK
.
If the module accepts values of the abstract type that are created
outside the module, say by exposing the implementation of the type in the signature,
then repOK
should be applied to these to ensure the representation
invariant is satisfied. In addition, if the implementation
creates any new values of the abstract type,
repOK
can be applied to them as a sanity check. With this
approach, bugs are caught early, and a bug in one function is less likely to
create the appearance of a bug in another.
A convenient way to write repOK
is to make it an identity
function that just returns the input value if the rep invariant holds
and raises an exception if it fails.
(* Checks whether x satisfies the representation invariant. *) let repOK (x : int list) : int list = ...
Here is an implementation of SET
that uses the same data representation
as Set2
, but includes copious repOK
checks. Note that repOK
is
applied to all input sets and to any set that is ever created. This ensures that if a bad
set representation is created, it will be detected immediately. In case
we somehow missed a check on creation, we also apply repOK
to
incoming set arguments. If there is a bug, these checks will help
us quickly figure out where the rep invariant is being broken.
Turn on Javascript to see the program.
Calling repOK
on every argument can be too
expensive for the production version of a program. The repOK
above
is quite expensive (though it could be implemented more cheaply). For
production code, it may be more appropriate to use a version of
repOK
that only checks the parts of the rep invariant that are
cheap to check. When there is a requirement that there be no run-time cost,
repOK
can be changed to an identity function (or macro) so the
compiler optimizes away the calls to it. However, it is a good idea to keep
around the full code of repOK
(perhaps in a comment) so it can be
easily reinstated during future debugging.
Some languages provide support for conditional compilation,
such as the assert
statements in Java and OCaml. These constructs
are ideal for checking representation invariants and other types of sanity
checks. There is a compiler option that allows such assertions to be
turned on during development and turned off for the final production version.
Invariants on data are useful even when writing modules that are not easily considered to be providing abstract data types. Sometimes it is difficult to identify an abstract view of data that is provided by the module, and there may not be any abstract type at all. Invariants are important even without an abstraction function, because they document the legal states and representations that the code is expected to handle correctly. In general we refer to module invariants as invariants enforced by modules. In the case of an ADT, the rep invariant is a module invariant. Module invariants are useful for understanding how the code works, and also for maintenance, because the maintainer can avoid changes to the code that violate the module invariant.
A strong module invariant is not always the best choice, because it restricts future changes to the module. We described interface specifications as a contract between the implementer of a module and the user. A module invariant is a contract among the various implementers of the module, present and future. Once an invariant is established, ADT operations may be implemented assuming that the rep invariant holds. If the rep invariant is ever weakened (made more permissive), some parts of the implementation may break. Thus, one of the most important purposes of the rep invariant is to document exactly what may and what may not be safely changed about a module implementation. A weak invariant forces the implementer to work harder to produce a correct implementation, because less can be assumed about concrete representation values, but conversely it gives maximum flexibility for future changes to the code.
A sign of good code design is that invariants on program data are enforced in a localized way, within modules, so that programmers can reason about whether the invariant is enforced without thinking about the rest of the program. To do this it is necessary to figure out just the right operations to be exposed by the various modules, so that useful functionality can be provided while also ensuring that invariants are maintained.
Conversely, a common design error is to break up a program into a set of modules that simply encapulate data and provide low-level accessor operations, while putting all the interesting logic of the program in one main module. The problem with this design is that all the interesting (and hard!) code still lives in one place, and the main module is responsible for enforcing many complex invariants among the data. This kind of design does not break the program into simpler parts that can be reasoned about independently. It shows the big danger sign that the abstractions aren't right: all the code is either boring code, or overly complex code that is hard to reason about.
For example, suppose we are implementing a graphical chess game. The game state includes a board and a bunch of pieces. We might want to keep track of where each piece is, as well as what is on each board square. And there may be a good deal of state in the graphical display too. A good design would ensure that the board, the pieces, and the graphical display stay in sync with each other in code that is separate from that which handles the detailed rules of the game of chess.
Given a large programming task, we want to divide it into modules in an effective way. There are several goals. To make the user of the software happy, we want a program that is correct, secure, and has acceptable performance. But to keep the cost of development and maintenance low, and to increase the likelihood that the program is correct, we want a modular design that has loose coupling and permits local reasoning. These goals are in tension. We can roughly characterize design tradeoffs along an axis between loose and tight coupling:
Issue | Loose coupling | Tight coupling |
---|---|---|
Size of interface | narrow interface: few operations | wide interface: many operations |
Complexity | Simple specifications | Complex specifications |
Invariants | Local | Global |
Pre/post-conditions | Weak, nondeterministic | Strong, deterministic |
Correctness | Easier to get right | Harder to get right |
Performance | May sacrifice performance | May expose optimizations |
Thus, if we want software that is very modular and relatively easy to build correctly, we should design modules that have simple, narrow interfaces with relatively few operations with simple specifications. In some cases we may need more performance than an aggressively modular design offers, and may need to make our specification more complex or add new operations.
A good rule of thumb is to start with as modular and simple a design as possible. Interfaces should be narrow, exposing only as many operations as are necessary for clients to carry out their tasks. Invariants should be simple and enforced locally. Avoid premature optimization that results in complex, tightly coupled programs, because very often the performance bottlenecks are not what is expected. You don't want to pay the price for complexity that turns out to be unnecessary. If performance becomes a problem, a simple, clean design is usually a good starting point for refinements that improve performance.
In general, the right choice along this axis depends on the system being built, and engineering judgment is required. Software designers must balance issues of cost, performance, correctness, usability, and security. They are expected all the time to make judgment calls that trade off among these issues. The key to good software engineering is to realize when you need to make these judgments and to know the consequences of your choices.