This recitation covers:
Functions are values just like any other value in OCaml. What does that mean exactly? This means that we can pass functions around as arguments to other functions, that we can store functions in data structures, that we can return functions as a result from other functions. The full implication of this will not hit you until later, but believe us, it will.
Let us look at why it is useful to have higher-order functions. The first reason is that it allows you to write more general code, hence more reusable code. As a running example, consider functions double and square on integers:
let double (x : int) : int = 2 * x let square (x : int) : int = x * x
Let us now come up with a function to quadruple a number. We could do it directly, but for utterly twisted motives decide to use the function double above:
let quad (x : int) : int = double (double x)
Straightforward enough. What about a function to raise an integer to the fourth power?
let fourth (x : int) : int = square (square x)
There is an obvious similarity between these two functions: what they do is
apply a given function twice to a value. By passing in the function to another function twice
as an argument, we can abstract this functionality and thus reuse code:
let twice ((f : int -> int), (x : int)) : int = f (f x)
Using this, we can write:
let quad (x : int) : int = twice (double, x) let fourth (x : int) : int = twice (square, x)
We have exploited the similarity between these two functions to save work. This can be very helpful. If someone comes up with an improved
(or corrected) version of twice
, then every function that uses it profits from the improvement.
The function twice
is a so-called higher-order
function: it is a function from functions to other values. Notice the type of twice
is ((int -> int) * int) -> int
.
To avoid polluting the top-level namespace, it can be useful to define the function locally to pass in as an argument. For example:
let fourth (x : int) : int = let square (y : int) : int = y * y in twice (square, x)For clarity in the evaluation example we're about to do next, let's rewrite that using an alternative syntax for functions that we saw last week:
let fourth = fun x -> let square = fun y -> y * y in twice (square, x)
What happens when we evaluate an expression that uses a higher-order
function? We use the same rules as earlier: when a function is applied (called),
we replace the call with the body of the function, with the argument variables
(actually, variables appearing in the argument pattern) bound to the
corresponding actual values. For example, fourth 3
evaluates as follows:
fourth 3 --> (fun x -> let square = fun y -> y * y in twice (square, x)) 3 --> let square = fun y -> y * y in twice (square, 3) --> twice (fun y -> y * y, 3) --> (fun y -> y * y) ((fun y -> y * y) 3) --> (fun y -> y * y) (3 * 3) --> (fun y -> y * y) 9 --> 9 * 9 --> 81
The "alternative syntax" we just used for functions turns out to
be even more broadly useful.
You might notice that it seems silly to define and name a function simply to pass it in as
an argument to another function. After all, all we really care about is that twice
gets a function that doubles its argument.
Fortunately, OCaml provides a better solution — anonymous functions:
let fourth (x : int) : int = twice (fun (y : int) -> y * y, x)
We introduce a new expression denoting "a function that expects an argument of a certain type and returns the value of a certain expression":
e ::= ... |fun
(
x :
t)
->
e
The fun
expression creates an anonymous
function: a function without a name.
The argument type can be omitted; OCaml will infer it.
The return type of an anonymous function is not
declared and is inferred automatically. What is the type of fun (y : int) -> y = 3
?
Answer: int -> bool
Notice that the declaration
let square : int -> int = fun (y : int) -> y * yhas the same effect as
let square (y : int) : int = y * yIn fact, the declaration without
fun
is just syntactic sugar for the more tedious long definition. (This isn't true for recursive functions, however.)
Anonymous functions are useful for creating functions to pass as arguments to
other functions, but are also useful for writing functions that return other
functions. Let us rewrite the twice
function to take a function as an argument and return a new function that applies the original function twice:
let twice (f : int -> int) = fun (x : int) -> f (f x)
This function takes a function f
(of type int -> int
) as
an argument, and returns the value fun (x : int) -> f (f x)
, which is a function which when applied to an argument
applies f
twice to that argument. Thus, we can write
let fourth = twice (fun (x : int) -> x * x) let quad = twice (fun (x : int) -> 2 * x)
and trying to evaluate fourth 3
does indeed result in 81
.
Functions that return other functions are so common in functional programming that OCaml provides a special syntax for them. For example, we could write the twice function above as
let twice (f : int -> int) (x : int) : int = f (f x)
The "second argument" x
here is not an argument to twice
, but rather an argument to twice f
. The function twice
takes only one argument, namely a function f
, and returns another function that takes an argument x
and returns an int
. The distinction here is critical.
This device is called currying after the logician H. B. Curry. At this point you may be worried about the efficiency of returning an intermediate function when you're just going to pass all the arguments at once anyway. Run a test if you want (you should find out how to do this), but rest assured that curried functions are entirely normal in functional languages, so there is no speed penalty worth worrying about.
The type of twice is (int -> int) -> int -> int
. The
->
operator is right associative, so this is equivalent to
(int -> int) -> (int -> int)
. Notice that if we had left
out the parentheses on the type of f
, we would no
longer long have a function that took in another function as an argument, since
int -> int -> int -> int
is equivalent to int -> (int -> (int -> int))
.
Here are more examples of useful higher-order functions that we will leave you to ponder (and try out at home):
let compose ((f, g) : (int -> int) * (int -> int)) (x : int) : int = f (g x)
let rec ntimes ((f, n) : (int -> int) * int) = if n = 0 then (fun (x : int) -> x) else compose (f, ntimes (f, n - 1))
Up until now, we have only shown you pure functional programming. But
in certain cases, imperative programming is unavoidable. One such case is
printing a value to the screen. By now you may have found it difficult to
debug your OCaml code without any way to display intermediate values on the
screen. OCaml provides the function print_string : string -> unit
to print a string to the screen.
Printing to the screen is called a side-effect because it alters the state of the computer. Until now we have been writing functions that do not change any state but merely compute some value. Later on we will show you more examples of side-effects, but printing will suffice for now.
Because of OCaml's type system, print_string
is not overloaded like Java's System.out.println
.
To
print an int
, float
, bool
, etc, you must first convert it to a string. Fortunately, there are built-in functions to do this conversion.
For
example, string_of_int
converts an int
to a string
. So to print 3, we can
write print_string (string_of_int 3)
. The parentheses are needed here bacause OCaml
evaluates expressions left to right.
So how can you put print statements in your code? There are two
ways. The first is with a let
expression. These can be placed inside other let
expressions,
allowing you to print intermediate values.
let x = 3 in let () = print_string ("Value of x is " ^ (string_of_int x)) in x + 1
There is a second way as well. For this we introduce new syntax.
e ::= ... |(
e1;
... ;
en )
This expression tells OCaml to evaluate expressions e1,...,en in order and return the result of evaluating en. So we could write our example as
let x = 3 in (print_string ("Value of x is " ^ (string_of_int x)); x + 1)
To handle errors, OCaml provides built in exceptions, much like Java. To declare an exception named Error
, you write
exception Error
Then to throw the exception, we use the raise
keyword. An example using the square root function is
let sqrt1 (x : float) : float = if x < 0 then raise Error else sqrt x
The type of an exception matches the code in which the exception is
thrown. So for example, in the sqrt1
function, the type of Error
will be
float
since the expression must evaluate to a real.
Exceptions can also carry values.
An example is the built-in exception Failure
, defined as
exception Failure of string
To raise this exception, we write
raise (Failure "Some error message")
We can also catch exceptions by use of the try-with
keywords. It is important not
to abuse this capability. Excessive use of exceptions can lead to
unreadable spaghetti code. For this class, it will probably never be
necessary to handle an exception. Exceptions should only be raised in
truly exceptional cases, that is, when some unrecoverable damage has been
done. If you can avoid an exception by checking bounds or using options,
this is far preferable.
Refer to the OCaml style guide for more examples and info on how to use
exceptions properly.