Congratulations to all the teams that participated! We hope you enjoyed the tournament!
Congratulations to team pretty_gui'); DROP TABLE teams;-- (aea85, jbm249, slm338)!
Congratulations to team Double Check (tl558, rz234, sj466)!
Congratulations to team Double Check (tl558, rz234, sj466)!
The following teams competed in GUI Showdown:
We enjoyed watching all of your creative and intuitive GUIs (and with charming artwork!).
After much debate among the course staff, our favorite was Farewell JavaFX (ac2323, fl334, yw583), followed closely by pretty_gui'); DROP TABLE teams;-- (aea85, jbm249, slm338) and Martha stans (kg368, ml953, shc232).
The People's choice, with 15 votes, went to team A∞ (fl327, sl2322, ym363)!
Congratulations once again to all competitors. Thanks for coming, and thanks for taking CS 2112!
Come some, come all. Behold, the 2112 critter tournament is upon us.
Combatants from across the classroom globe will join together to
compete in a series of trying challenges:
Delicious Treasure lies at the end of the maze, and the first critter to make it through claims victory. But beware the minotaur which roams the halls...
An open field (with an enticing cornucopia of food in the center) upon which critters will hash out their differences — by fighting! Groups will be placed in small clusters in each corner of the battlefield and the last species standing is victorious. If more than one species is left by the end of the time limit, ties are broken by sum of the sizes of critters from each species.
Food as far as the eye can see, and the species which collects the most wins. Every tile of the map (except right around each starting cluster of critters) contains a small amount of food. Serving food counts against your score.
Compete for the coolest GUI. Critter-ia: impress the course staff and your fellow students. You may make changes to your GUI after the A6 submission. We will let you screen-share within Zoom and give a brief demo of your implementation.
The tournament will be held 7:30–9:00pm on Thursday, December 9, in Gates G01.
Tournament submissions must be made the day before (Wednesday, December 8).
Even if you don't enter any of the events, come anyway! It's fun to watch! If you feel unsure of your critter programming skills, know that the best program is not always the winning one. Stunning upsets and surprising winners are both quite common.
There will be a CMSX assignment to submit critters. Attached to the same assignment will also be sample maps for the first three events.
You don't need to submit anything, and winning is only worth fame and infamy. However, we will be granting bonus participation points to teams that enter by either submitting a critter to one or more events or joining the GUI showdown, so while the fun is optional, participation is highly recommended!
You may participate in teams of up to 3 people. Teams need not be the same as A6 (except for GUI Showdown). All critter attributes will be normalized (e.g., size, offense, defense), so don't try to cheat that way. This is all about the programs.
We'll see you there!