Hierarchy For All Packages
Package Hierarchies:Class Hierarchy
- java.lang.Object
- a5.ui.AIPlayer<GameState> (implements a5.ui.Player)
- a5.logic.Board
- a5.ui.HumanPlayer<GameState> (implements a5.ui.Player)
- a5.Main
- cms.util.maybe.Maybe<T> (implements java.lang.Iterable<T>)
- a5.ai.Minimax<GameState,
Move> - a5.logic.MNKGame
- a5.ai.PenteModel (implements a5.ai.GameModel<GameState,
Move>) - a5.util.PlayerRole
- a5.logic.Position
- java.lang.Throwable (implements java.io.Serializable)
- java.lang.Exception
- cms.util.FastException
- cms.util.maybe.NoMaybeValue
- a5.ai.Minimax.OutOfTime
- cms.util.FastException
- java.lang.Exception
- a5.ai.TicTacToeModel (implements a5.ai.GameModel<GameState,
Move>) - a5.ai.TranspositionTable<GameState>
Interface Hierarchy
- a5.ai.GameModel<GameState,
Move> - a5.ui.Player
- a5.ai.TranspositionTable.StateInfo
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- a5.util.GameResult
- a5.util.GameType
- a5.util.PlayerType
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)