Index
A
|
B
|
C
|
D
|
F
|
G
|
H
|
I
|
K
|
L
|
N
|
P
|
R
|
S
|
T
|
U
|
V
|
W
|
X
|
Y
A
angle (game2d.GObject attribute)
B
bold (game2d.grectangle.GLabel attribute)
bottom (game2d.GObject attribute)
C
clear() (game2d.GView method)
contains() (game2d.GObject method)
(game2d.GPath method)
(game2d.GPolygon method)
(game2d.GTriangle method)
count (game2d.gsprite.GSprite attribute)
D
draw() (game2d.app.GameApp method)
(game2d.GObject method)
(game2d.GView method)
F
fillcolor (game2d.GObject attribute)
(game2d.GPath attribute)
font_name (game2d.grectangle.GLabel attribute)
font_size (game2d.grectangle.GLabel attribute)
fps (game2d.app.GameApp attribute)
frame (game2d.gsprite.GSprite attribute)
G
GameApp (class in game2d.app)
GEllipse (class in game2d.grectangle)
GImage (class in game2d.grectangle)
GInput (class in game2d)
GLabel (class in game2d.grectangle)
GObject (class in game2d)
GPath (class in game2d)
GPolygon (class in game2d)
GRectangle (class in game2d.grectangle)
GSprite (class in game2d.gsprite)
GTriangle (class in game2d)
GView (class in game2d)
H
halign (game2d.grectangle.GLabel attribute)
height (game2d.app.GameApp attribute)
(game2d.GPath attribute)
I
is_key_down() (game2d.GInput method)
is_key_pressed() (game2d.GInput method)
is_key_released() (game2d.GInput method)
is_touch_down() (game2d.GInput method)
is_touch_pressed() (game2d.GInput method)
is_touch_released() (game2d.GInput method)
K
key_count (game2d.GInput attribute)
keyboard_enabled (game2d.GInput attribute)
keys (game2d.GInput attribute)
L
left (game2d.GObject attribute)
linecolor (game2d.GObject attribute)
linewidth (game2d.grectangle.GRectangle attribute)
N
name (game2d.GObject attribute)
near() (game2d.GPath method)
P
play() (game2d.Sound method)
points (game2d.GPath attribute)
R
right (game2d.GObject attribute)
run() (game2d.app.GameApp method)
S
scale (game2d.GObject attribute)
Sound (class in game2d)
source (game2d.grectangle.GImage attribute)
(game2d.Sound attribute)
start() (game2d.app.GameApp method)
stop() (game2d.app.GameApp method)
T
text (game2d.grectangle.GLabel attribute)
top (game2d.GObject attribute)
touch (game2d.GInput attribute)
touch_enabled (game2d.GInput attribute)
transform() (game2d.GObject method)
U
update() (game2d.app.GameApp method)
V
valign (game2d.grectangle.GLabel attribute)
view (game2d.app.GameApp attribute)
volume (game2d.Sound attribute)
W
width (game2d.app.GameApp attribute)
(game2d.GPath attribute)
X
x (game2d.GObject attribute)
(game2d.GPath attribute)
Y
y (game2d.GObject attribute)
(game2d.GPath attribute)
Assignment 7
Navigation
Class GameApp
Class GInput
Class GView
Class GObject
Rectangular Shapes
Polygonal Shapes
Sound Support
Related Topics
Documentation overview
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