Class GSprite¶
The class provides support simple sprite sheet animation. The sprite sheet is given by a
JPEG, PNG, or GIF file whose name is stored in the attribute source
. Sprite sheets
should be stored in the Images directory so that Kivy can find them without the
complete path name.
A sprite sheet, or filmstrip, is a single image file that contains animation frames
of equal size. The animations frames are arranged in a rectangular grid. When you
make a GSprite
object, it reads in the frames left-to-right, top-to-bottom.
At any time, you can change the frame
attribute to control which frame is shown
on screen.
Beyond the support for animation frames, this class is identical to GImage.
Constructor¶
- class game2d.gsprite.GSprite(**keywords)¶
An class representing a filmstrip for animating.
The image is given by a JPEG, PNG, or GIF file whose name is stored in the attribute source. Image files should be stored in the Images directory so that Kivy can find them without the complete path name.
The image is broken up in to a sequence of frames. These frames are arranged in a 2d grid and are arranged left-to-right, top-to-bottom. By specifying the frame, you can control what image is displayed inside of this rectangle.
If the attributes
width
andheight
do not agree with the actual size of a single frame, the image is scaled to fit.Furthermore, if you definefillcolor
, this object will tint your image by the given color.`If the image supports transparency, then this object can be used to represent irregular shapes. However, the
contains()
method still treats this shape as a rectangle.
Attributes¶
This class has all of the attributes of GImage. In addition, it has the following new attributes.
- GSprite.frame¶
The current animation frame of this filmstrip
invariant. Value is an int 0..count-1.
- GSprite.format¶
The grid size of this sprite.
The format is specified as (rows, columns). It will divide the image up into equal portions to match this. All images will have the same width, and the same height, but the width can be different from the height.
Invariant: Value is a 2-element tuple of ints > 0
- GSprite.count¶
The number of frames in this filmstrip
invariant. Value is an int > 0.
Methods¶
This class does not have any methods beyond those defined in GObject.