Class GPolygon¶
This class represents a solid polygon to draw on the screen. The polygon is a triangle fan
from the center of the polyon to the vertices in the attribute points
. The center of the
polygon is always the point (0,0), unless you reassign the attributes x
and y
. However,
as with GPath, if you assign the attributes x
and y
, then Python
will shift all of the vertices by that same amount. Hence the polygon vertices must be
defined as triangle fan centered at the origin.
The interior (fill) color of this triangle is fillcolor
, while linecolor
is the color
of the border. If linewidth is set to 0, then the border is not visible.
The polygon may also be textured by specifying a source image. The texture coordinates of
each vertex will be relative to the size of the image. For example, if the image is
64x64, then the quad polygon (-32,-32,-32,32,32,32,32,-32) will be a rectangle equal to
the image. You can adjust the size of the source image with the attributes source_width
and source_height
. If the polygon is larger than the image, then the texture will repeat.
As with GPath, the attributes width
and height
are immutable,
and are computed directly from the points.
Constructor¶
- class game2d.GPolygon(**keywords)¶
A class representing a solid polygon.
The polygon is a triangle fan from the center of the polyon to the vertices in the attribute
points
. The center of the polygon is always the point (0,0), unless you reassign the attributesx
andy
. However, as withGPath
, if you assign the attributesx
andy
, then Python will shift all of the vertices by that same amount. Hence the polygon vertices must be defined as triangle fan centered at the origin.The interior (fill) color of this polygon is
fillcolor
, whilelinecolor
is the color of the border. Iflinewidth
is set to 0, then the border is not visible.The polygon may also be textured by specifying a source image. The texture coordinates of each vertex will be relative to the size of the image. For example, if the image is 64x64, then the quad polygon (-32,-32,-32,32,32,32,32,-32) will be a rectangle equal to the image. You can adjust the size of the source image with the attributes source_width and source_height. If the polygon is larger than the image, then the texture will repeat.
As with
GPath
, the attributeswidth
andheight
are immutable, and are computed directly from the points
Attributes¶
This class does not have any attributes beyond those defined in GPath.
Methods¶
This class has all of the methods of GPath. In addition, it has the following altered method.
- GPolygon.contains(point)¶
Checks whether this shape contains the point
By default, this method just checks the bounding box of the shape.
Warning: Using this method on a rotated object may slow down your framerate.
- Parameters
point (
Point2`
or a pair of numbers) – the point to check- Returns
True if the shape contains this point
- Return type
bool