Index

A | B | C | D | F | G | H | I | K | L | M | N | O | P | R | S | T | U | V | W | X | Y

A

alpha (colormodel.RGB attribute)
angle (game2d.GObject attribute)

B

black (colormodel.CMYK attribute)
BLACK (in module colormodel)
blue (colormodel.RGB attribute)
BLUE (in module colormodel)
bold (game2d.GLabel attribute)
bottom (game2d.GObject attribute)

C

children (game2d.GScene attribute)
clear() (game2d.GView method)
CMYK (class in colormodel)
colormodel (module), [1]
contains() (game2d.GObject method)
(game2d.GPath method)
(game2d.GPolygon method)
(game2d.GTriangle method)
copy() (game2d.GMatrix method)
CreateName() (colormodel.RGB class method)
CreateWebColor() (colormodel.RGB class method)
cyan (colormodel.CMYK attribute)
CYAN (in module colormodel)

D

DARK_GRAY (in module colormodel)
distanceTo() (game2d.GPoint method)
draw() (game2d.GameApp method)
(game2d.GObject method)
(game2d.GView method)

F

fillcolor (game2d.GObject attribute)
(game2d.GPath attribute)
font_name (game2d.GLabel attribute)
font_size (game2d.GLabel attribute)
fps (game2d.GameApp attribute)

G

GameApp (class in game2d)
GEllipse (class in game2d)
GImage (class in game2d)
GInput (class in game2d)
GLabel (class in game2d)
glColor() (colormodel.HSV method)
(colormodel.RGB method)
GMatrix (class in game2d)
GObject (class in game2d)
GPath (class in game2d)
GPoint (class in game2d)
GPolygon (class in game2d)
GRAY (in module colormodel)
GRectangle (class in game2d)
green (colormodel.RGB attribute)
GREEN (in module colormodel)
GScene (class in game2d)
GTriangle (class in game2d)
GView (class in game2d)

H

halign (game2d.GLabel attribute)
height (game2d.GameApp attribute)
(game2d.GPath attribute)
(game2d.GScene attribute)
HSV (class in colormodel)
hue (colormodel.HSV attribute)

I

interpolate() (game2d.GPoint method)
inverse() (game2d.GMatrix method)
invert() (game2d.GMatrix method)
is_key_down() (game2d.GInput method)
is_touch_down() (game2d.GInput method)

K

key_count (game2d.GInput attribute)
keyboard_enabled (game2d.GInput attribute)
keys (game2d.GInput attribute)

L

left (game2d.GObject attribute)
LIGHT_GRAY (in module colormodel)
linecolor (game2d.GObject attribute)
linewidth (game2d.GRectangle attribute)
list() (game2d.GPoint method)

M

magenta (colormodel.CMYK attribute)
MAGENTA (in module colormodel)

N

name (game2d.GObject attribute)
near() (game2d.GPath method)

O

ORANGE (in module colormodel)

P

PINK (in module colormodel)
play() (game2d.Sound method)
points (game2d.GPath attribute)

R

red (colormodel.RGB attribute)
RED (in module colormodel)
RGB (class in colormodel)
right (game2d.GObject attribute)
rotate() (game2d.GMatrix method)
run() (game2d.GameApp method)

S

saturation (colormodel.HSV attribute)
scale (game2d.GObject attribute)
scale() (game2d.GMatrix method)
Sound (class in game2d)
source (game2d.GImage attribute)
(game2d.Sound attribute)
start() (game2d.GameApp method)
stop() (game2d.GameApp method)

T

text (game2d.GLabel attribute)
tkColor() (colormodel.HSV method)
(colormodel.RGB method)
top (game2d.GObject attribute)
touch (game2d.GInput attribute)
touch_enabled (game2d.GInput attribute)
transform() (game2d.GMatrix method)
(game2d.GObject method)
translate() (game2d.GMatrix method)
transpose() (game2d.GMatrix method)

U

update() (game2d.GameApp method)

V

valign (game2d.GLabel attribute)
value (colormodel.HSV attribute)
view (game2d.GameApp attribute)
volume (game2d.Sound attribute)

W

WHITE (in module colormodel)
width (game2d.GameApp attribute)
(game2d.GPath attribute)
(game2d.GScene attribute)

X

x (game2d.GObject attribute)
(game2d.GPath attribute)
(game2d.GPoint attribute)

Y

y (game2d.GObject attribute)
(game2d.GPath attribute)
(game2d.GPoint attribute)
yellow (colormodel.CMYK attribute)
YELLOW (in module colormodel)