Index

A | B | C | D | F | G | H | I | L | M | O | P | R | S | T | U | V | W | X | Y

A

alpha (colormodel.RGB attribute)

B

black (colormodel.CMYK attribute)
BLACK (in module colormodel)
blue (colormodel.RGB attribute)
BLUE (in module colormodel)
bold (game2d.GLabel attribute)
bottom (game2d.GObject attribute)

C

center_x (game2d.GObject attribute)
center_y (game2d.GObject attribute)
CMYK (class in colormodel)
colormodel (module), [1]
contains() (game2d.GObject method)
cyan (colormodel.CMYK attribute)
CYAN (in module colormodel)

D

DARK_GRAY (in module colormodel)
distanceTo() (game2d.GPoint method)
draw() (game2d.GameApp method)
(game2d.GObject method)

F

fadeout() (Sound method)
fillcolor (game2d.GImage attribute)
(game2d.GLine attribute)
(game2d.GObject attribute)
font_name (game2d.GLabel attribute)
font_size (game2d.GLabel attribute)
fps (game2d.GameApp attribute)

G

GameApp (class in game2d)
GEllipse (class in game2d)
get_length() (Sound method)
get_volume() (Sound method)
GImage (class in game2d)
GLabel (class in game2d)
glColor() (colormodel.HSV method)
(colormodel.RGB method)
GLine (class in game2d)
GObject (class in game2d)
GPoint (class in game2d)
GPolygon (class in game2d)
GRAY (in module colormodel)
GRectangle (class in game2d)
green (colormodel.RGB attribute)
GREEN (in module colormodel)
GTriangle (class in game2d)
GView (class in game2d)

H

halign (game2d.GLabel attribute)
height (game2d.GameApp attribute)
(game2d.GLine attribute)
(game2d.GPolygon attribute)
(game2d.GTriangle attribute)
HSV (class in colormodel)
hue (colormodel.HSV attribute)

I

init() (game2d.GameApp method)
interpolate() (game2d.GPoint method)

L

left (game2d.GObject attribute)
LIGHT_GRAY (in module colormodel)
linecolor (game2d.GImage attribute)
(game2d.GLabel attribute)
(game2d.GObject attribute)
list() (game2d.GPoint method)

M

magenta (colormodel.CMYK attribute)
MAGENTA (in module colormodel)

O

ORANGE (in module colormodel)

P

PINK (in module colormodel)
play() (Sound method)
points (game2d.GLine attribute)
(game2d.GPolygon attribute)
(game2d.GTriangle attribute)

R

red (colormodel.RGB attribute)
RED (in module colormodel)
RGB (class in colormodel)
right (game2d.GObject attribute)
run() (game2d.GameApp method)

S

saturation (colormodel.HSV attribute)
set_volume() (Sound method)
Sound (built-in class)
source (game2d.GImage attribute)
stop() (game2d.GameApp method)
(Sound method)

T

text (game2d.GLabel attribute)
top (game2d.GObject attribute)
touch (game2d.GView attribute)

U

update() (game2d.GameApp method)

V

valign (game2d.GLabel attribute)
value (colormodel.HSV attribute)
view (game2d.GameApp attribute)

W

WHITE (in module colormodel)
width (game2d.GameApp attribute)
(game2d.GLine attribute)
(game2d.GPolygon attribute)
(game2d.GTriangle attribute)

X

x (game2d.GLine attribute)
(game2d.GObject attribute)
(game2d.GPoint attribute)
(game2d.GPolygon attribute)
(game2d.GTriangle attribute)

Y

y (game2d.GLine attribute)
(game2d.GObject attribute)
(game2d.GPoint attribute)
(game2d.GPolygon attribute)
(game2d.GTriangle attribute)
yellow (colormodel.CMYK attribute)
YELLOW (in module colormodel)