Department of Computer Science Colloquium
Tuesday February 19th, 2002 4:15pm
Upson Hall B17
Interactive
High-Quality Rendering
Kavita Bala
Program of Computer Graphics
http://www.graphics.cornell.edu/~kb/
Interactive
high-quality rendering is needed for applications such as architectural
design, lighting design, simulations and games, and augmented and virtual
reality. However, existing rendering techniques do not produce effects such as
shadows, reflections, and global illumination at interactive frame rates. In
this talk, I present two new techniques that accelerate rendering of complex,
dynamically changing scenes. Efficiency is achieved by sparsely sampling and
reconstructing radiance, exploiting spatial and temporal coherence
The
edge-and-point renderer analytically finds perceptually important discontinuities
(edges) such as silhouettes and shadows, and uses these discontinuities to
constrain radiance reconstruction from sparse samples (points).
The generation of high-quality antialiased images at interactive rates
is made possible by new scalable algorithms that rapidly identify these edges
and produce a compact intermediate representation called the