Email: hz472 (at) cornell [dot] edu
I have started a new journey as a research scientist at NVIDIA. New webpage
I received my PhD in Computer Science from Cornell University, where I was advised by Prof. Serge Belongie. My research interests include machine learning and its applications to computer vision and computer graphics. I am especially interested in controllable generative models for creating 3D shapes and photorealistic 3D scenes.
I am fortunate to be a recipient of the 2022-2023 NVIDIA Graduate Fellowship.
Implicit Neural Representations with Levels-of-Experts
NeurIPS 2022
[Paper]
[Paper+supp]
[Poster]
[BibTex]
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GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds
ICCV 2021 (Oral)
[Paper]
[Code]
[Website]
[Video]
[BibTex]
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Learning Gradient Fields for Shape Generation
ECCV 2020 (Spotlight)
[Paper]
[Code]
[Website]
[BibTex]
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DualSDF: Semantic Shape Manipulation using a Two-Level Representation
CVPR 2020
[Paper]
[Code]
[Website]
[CVPR Daily Coverage]
[Demo1]
[Demo2]
[BibTex]
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PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows
ICCV 2019 (Oral)
[Paper]
[Code]
[Website]
[Video]
[BibTex]
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Controllable Video Generation with Sparse Trajectories
CVPR 2018
[Paper]
[Code]
[BibTex]
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Last update: 05/16/2023