Assistant Professor |
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Educational Technology Human-Computer Interaction Video Games |
Goal-based Progression Synthesis in a Korean Learning Game FDG 2019 |
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Adaptive Learning Material Recommendation in Online Language Education AIED 2019 |
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What.Hack: Engaging Anti-Phishing Training Through a Role-playing Cyber Defense Simulation Game CHI 2019 |
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Implicit Communication of Actionable Information in Human-AI Teams CHI 2019 Honorable Mention |
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Design Mining for Minecraft Architecture Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2018 |
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Combining Adaptivity with Progression Ordering for Intelligent Tutoring Systems Work in Progress, Learning @ Scale 2018 |
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Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics CHI 2018 |
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A Unified Framework for Knowledge Assessment and Progression Analysis and Design CHI 2017 |
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Facilitating Development of Pragmatic Competence through a Voice-driven Video Learning Interface CHI 2017 |
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PathViewer: Visualizing Pathways through Student Data CHI 2017 |
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Teaching Programming with Gamified Semantics CHI 2017 |
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Teaching Language and Culture with a Virtual Reality Game CHI 2017 |
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Have your Cake and Eat it Too: Foreign Language Learning with a Crowdsourced Video Captioning System CSCW 2017 |
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Grammatical Templates: Improving Text Difficulty Evaluation for Language Learners COLING 2016 |
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Social Situational Language Learning through an Online 3D Game CHI 2016 |
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Crystallize: An Immersive, Collaborative Game for Second Language Learning CSCW 2016 |
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A Framework for Automatically Generating Interactive Instructional Scaffolding CHI 2015 |
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Automatic Game Progression Design through Analysis of Solution Features CHI 2015 |
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Predicting Player Moves in an Educational Game: A Hybrid Approach Educational Data Mining (EDM) 2013 Best Paper Nomination |
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A Trace-based Framework for Analyzing and Synthesizing Educational Progressions CHI 2013 |
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Evaluating Competitive Game Balance with Restricted Play Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2012 Oral Presentation Best Student Paper Award |
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A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game Foundations of Digital Games (FDG) 2012 |
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Optimizing Adaptivity in Educational Games Doctoral Consortium, Foundations of Digital Games (FDG) 2012 |
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The Impact of Tutorials on Games of Varying Complexity CHI 2012 [website] [pdf] [related papers] Honorable Mention |
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On the Harmfulness of Secondary Game Objectives Foundations of Digital Games (FDG) 2011 |
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Feature-Based Projections for Effective Playtrace Analysis Foundations of Digital Games (FDG) 2011 |
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Placing a Value on Aesthetics in Online Casual Games CHI 2011 [website] [pdf] [related papers] Honorable Mention |
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Character Animation in Two-player Adversarial Games ACM Transactions on Graphics (TOG), Vol. 29, Num. 3, 2010 Presented at SIGGRAPH 2011 |
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Gameplay Analysis through State Projection Foundations of Digital Games (FDG) 2010 |
CS/INFO 6360: Educational Technology, Spring 2019 |
CS/INFO 4154: Analytics-driven Game Design, Fall 2018 Assassins [play] ChowChow [play] Discontinuum [play] DripDrop [play] Gemeralds [play] [Kong: Monthly 13th place] God Mode [play] [Kong: Monthly 12th place] Hook Frog [play] A Lonely Alpaca [play] [Newgrounds: Featured] Robbin' Robbie [play] |
CS/INFO 4154: Analytics-driven Game Design, Fall 2017 Arc Shield [play] [Newgrounds: Monthly 16th place] Burrito Bash [play] Direkt [play] [Newgrounds: Featured] [Kongregate: Monthly 12th place] Escargo! [play] Kirigami [play] [Newgrounds: Featured, Monthly 10th place] [Kongregate: Monthly 7th place] Outfoxed [play] [Newgrounds: Monthly 11th place] [Kongregate: Monthly 7th place] Permafrost [play] Platformaniac [play] Tower of Tune [play] [Newgrounds: Featured, Monthly 7th place] Zombie Food Truck [play] [NG: Featured, Monthly 4th place] [Kong: Monthly 8th place] |
CS 1110: Introduction to Computing Using Python, Spring 2017 |
CS/INFO 6360: Educational Technology, Fall 2016 Cappucino CrowdVR 360 Escape the Museum Geominoes KitChem TalkMeter Timeline of Events Water Circuits |
CS 6360: Educational Technology, Spring 2016 Commander [website] Grade Explorer Information Security Game Pitch Pursuit [play] Teach Me To Survive [play] |
CS/INFO 4154: Analytics-driven Game Design, Fall 2015 The Butterfly Effect [play] Clone Combat [play] [Newgrounds: Featured] Final Flare Gravity [play] Lightmare [play] Pew Pew Spooky Tower [play] The Triplicates [play] |
CS 6360: Educational Technology, Spring 2015 Advanced Type System Tutorial Inheriturtles [play] Crystallize (multiplayer module) [play] |
CS 4154: Analytics-driven Game Design, Fall 2014 Box! [play] [Kongregate: Hot New Game] [Jay Is Games review] Epic's Epic Epic [play] Pyrokid [play] Nameless Tactics [play] Sleep Fighter [play] That's How We Roll [play] [Kongregate: Hot New Game] Thermo [play] [Kongregate: Hot New Game] [Jay Is Games review] Zombify [play] |
Independent Studies Nano Empire by James Senter [play] |