In this section we discuss other methods for computing resonances. They are essential for effective codes for higher dimensional problems for which analogues of (30) are anavailable or become more complicated.
Often, resonances are computed by changing the equation so that it is no
longer posed on all of
, but instead is posed on some interval
with homogeneous Dirichlet or Neumann boundary conditions. For example,
if the support of
lies strictly within the interval
, we might
add a complex absorbing potential outside of
, or we might
scale the coordinate system into the complex plane by the method of
perfectly matched layers2. The change to the equation should be
designed so that the modified equation mimics the behavior of the original
problem in the range
.
To be more concrete, suppose that we modify the equation on the interval
so that we still have a nonsingular, second-order, ordinary
differential equation in
whose coefficients depend on
.
Now we specify two linearly independent solutions
and
on
which satisfy the modified domain
equation together with the initial conditions
In summary, by changing the Schrödinger equation outside the
interval ,
imposing homogeneous Dirichlet boundary conditions at
,
and then transporting the conditions at
to conditions at
,
we arrive at the equations
The relation between outgoing wave boundary conditions and wave behavior at the boundary of a bounded absorber is useful for applications and experiments as well as for calculations. Experiments to observe acoustic (or electromagnetic) resonances and scattering are generally conducted in anechoic chambers, which are lined with baffles of sound-absorbing material. These baffles prevent incoming reflected waves from interfering with the experiment. Just as one can mimic the ``radiation-only'' property of an infinite domain with a finite absorber, models set in infinite domains are often approximations of models over a large finite domain in which the medium through which waves propogate is slightly dissipative.
David Bindel 2006-10-04