Faster Acceleration Noise for Multibody Animations using Precomputed SoundbanksACM/Eurographics Symposium on Computer Animation 2012Jeffrey N. Chadwick, Changxi Zheng, and Doug L. James
We introduce an efficient method for synthesizing rigid-body
acceleration noise for complex multibody scenes. Existing
acceleration noise synthesis methods for animation require
object-specific precomputation, which is prohibitively expensive
for scenes involving rigid-body fracture or other sources of small,
procedurally generated debris. We avoid precomputation by
introducing a proxy-based method for acceleration noise synthesis
in which precomputed acceleration noise data is only generated for
a small set of ellipsoidal proxies and stored in a proxy soundbank.
Our proxy model is shown to be effective at approximating
acceleration noise from scenes with lots of small debris (e.g.,
pieces produced by rigid-body fracture). This approach is not
suitable for synthesizing acceleration noise from larger objects
with complicated non-convex geometry; however, it has been shown
in previous work that acceleration noise from objects such as
these tends to be largely masked by modal vibration sound. We manage
the cost of our proxy soundbank with a new wavelet-based compression
scheme for acceleration noise and use our model to significantly
improve sound synthesis results for several multibody animations.
Paper | Citation | Video | Source Code | Presentation Slides | Acknowledgements Citation:Jeffrey N. Chadwick, Changxi Zheng and Doug L. James, Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks, ACM/Eurographics Symposium on Computer Animation, July, 2012 (TeX) Acknowledgements:
The National Science Foundation (HCC-0905506)
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