Lectures
Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.
12. Custom Pipelines
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Now that we have had an overview of how graphics works, it is time to learn how to set-up a custom graphics pipeline in CUGL. While SpriteBatch is an extremely powerful tool, custom pipelines can allow us to do some really cool effects. Details › |
March 5, 2025 | no slides | demos |
11. Graphics Pipeline
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Everyone loves custom shaders. But how do you integrate them into CUGL and how do you get data to the shader? In this lecture we give an overview of how graphics works in CUGL so that we can understand this better. Details › |
March 3, 2025 | slides | demos |
10. Multithreading
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Most of you will write your games using a single thread of execution. But sometimes performance constraints demand we add another thread. This is not as hard as you think it is. Details › |
February 24, 2025 | slides | no demos |
9. Game Audio
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Simple audio in CUGL is pretty straight forward if you look at the code demos. But as we show in this lecture, CUGL is capable of so much more, provided that you understand how game audio works. Details › |
February 21, 2025 | slides | demos |
8. Networking
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Game networking is a complicated topic. But as we show in this lecture, it is possible in this course provided that you have the proper scope, and the proper support libraries. Details › |
February 19, 2025 | slides | demos |