Lectures
Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.
16. NFTs and Games
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NFTs are a bit of “the elephant in the room” right now. There is so much conversation about them that we cannot not talk about them. This lecture is an attempt at a clear and honest approach to the material. Details › |
April 11, 2025 | slides | no demos |
15. Marketing and Promotion
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The in this lecture, we talk about getting your game out there, so you can be next Family Style. You cannot just release your app to the App Store if you actually want people to play it. You have to promote it. Details › |
April 7, 2025 | slides | no demos |
14. Procedural Content
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Procedural content is always something that people strive for, because it can make your game infinitely replayable. But as we show in this lecture, this is harder - not easier - than traditional level design. Details › |
March 19, 2025 | slides | no demos |
13. Level Design
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After several programming lessons, it is time to return to design. With alpha release around the corner, we need to talk about how we do proper level design. Details › |
March 17, 2025 | slides | no demos |
12. Custom Pipelines
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Now that we have had an overview of how graphics works, it is time to learn how to set-up a custom graphics pipeline in CUGL. While SpriteBatch is an extremely powerful tool, custom pipelines can allow us to do some really cool effects. Details › |
March 5, 2025 | slides | demos |