Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 28. Level Design
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In our second critique, we will focus on the level design activities that you have been working on in the communication labs from Monday and Wednesday. More › |
March 28, 2025 | Upson 142 | CRITIQUE |
Mar. 27. Level Design
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This is the second of a two-part ENGRC preparing you for the level design requirements in the later releases. In this ENGRC you will work on your combine your design patterns together into completed levels. More › |
March 27, 2025 | Fiske Classroom | ENGRC |
Mar. 26. Strategic Planning
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Returning to our lectures on AI, we move away from simulating individual characters and talk about how we would simulate another player. This is the AI that is necessary for complex strategy games. More › |
March 26, 2025 | Upson 142 | LECTURE |
Mar. 25. Challenge Design
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This is the first of a two-part ENGRC preparing you for the level design requirements in the later releases. In this ENGRC you will work on your building blocks, or the basic design patterns that make up a level. More › |
March 25, 2025 | Fiske Classroom | ENGRC |
Mar. 24. Level Design
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While we still have more to talk about with regards to game AI, we need to take a quick detour to talk again about design. With alpha release around the corner, we need to talk about how we do proper level design. More › |
March 24, 2025 | Upson 142 | LECTURE |