Calendar

Click on a week to see the schedule of activities for that period.

For any activity marked DELIVERABLE, CRITIQUE, or ENGRC (which includes PLAYTEST), attendance is mandatory and will count towards your participation grade. For other days, attendance is appreciated, but not required. Days marked as WORKDAY are open office hours giving you free time to work on your project.

The location of a class depends upon the day of the week. Classes held MWF will meet in Upson 142 while classes held TuTh (during the discussion section) will be held in Phillips 203. If you are in doubt as to the location of an activity, click on its link below.

Week 1 › January 23 - January 27
Week 2 › January 30 - February 03
Week 3 › February 06 - February 10
Week 4 › February 13 - February 17
Week 5 › February 20 - February 24
Week 6 › March 01 - March 03
Gameplay Specification
Wed, Mar 01 LECTURE: Perspective
Thu, Mar 02 ENGRC: Technical Preparations
Fri, Mar 03 CRITIQUE: Architecture Critique
Week 7 › March 06 - March 10
Week 8 › March 13 - March 17
Technical Specifications
Mon, Mar 13 LECTURE: Game Physics
Tue, Mar 14 ENGRC: Technical Workshop
Wed, Mar 15 LECTURE: box2d
Thu, Mar 16 ENGRC: Technical Workshop
Fri, Mar 17 LECTURE: Level Design
Week 9 › March 20 - March 24
Week 10 › March 27 - March 31
Document Revisions
Mon, Mar 27 LECTURE: Pathfinding
Tue, Mar 28 ENGRC: Challenge Design
Wed, Mar 29 LECTURE: Strategic Planning
Thu, Mar 30 ENGRC: Level Design
Fri, Mar 31 CRITIQUE: Level Design
Week 11 › April 10 - April 14
Week 12 › April 17 - April 21
Game Manual
Mon, Apr 17 LECTURE: Game Audio
Tue, Apr 18 ENGRC: Code Walkthrough
Wed, Apr 19 LECTURE: Storytelling
Thu, Apr 20 ENGRC: Manual Workshop
Fri, Apr 21 LECTURE: Dialogue
Week 13 › April 24 - April 28
Week 14 › May 01 - May 05
Final Portfolio
Mon, May 01 LECTURE: The Industry
Tue, May 02 ENGRC: Portfolio Revision
Wed, May 03 Workday
Thu, May 04 ENGRC: Portfolio Revision
Fri, May 05 Workday
Week 15 › May 08 - May 09